Broadening the Horror Genre : From Gaming to Paratexts (Routledge Advances in Horror)

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Broadening the Horror Genre : From Gaming to Paratexts (Routledge Advances in Horror)

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  • 製本 Hardcover:ハードカバー版/ページ数 182 p.
  • 言語 ENG
  • 商品コード 9781032523217
  • DDC分類 700.4164

Full Description

This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genre's proliferation across multiple forms of media.

Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies' traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.

This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies.

Contents

Introduction: Why Horror Redux

Part One: Cinematic and Televisual Horror Redux

1. Haunted Castle 3D and Giant Screen Horror

2. Sonic Arcanum: Sound, Ritual, and Magic in Contemporary Horror

3. The Curious Case of Paranormal Television

4. A Brief Study of the History, Evolution, and Influence of America's Most Iconic Horror Film Posters and Artists

Part Two: Disability, Accessibility, and the Monstrous-Feminine in Horror Video Games and Tabletop Games

5. "She's Inside Me. She's Inside Everyone": Female Agency and the Monstrous Mother in Resident Evil Biohazard and Village

6. Player's Preference and Horror Gaming: Accessibility and Narrative Equity in Naughty Dog's The Last of Us Part II

7. Horror Film Tropes in Tabletop Games: Metadaptation, Procedural Rhetoric, and the 'Horror' of Disability

Part Three: Websites, Reviews, and Other Horror Paratexts

8. Horror, Fascism, and Expressionism: Jon Rafman's Art in the Age of 4Chan

9. Spies in the Dark: Siskel and Ebert and the Slasher Film

10. Borderline Experimental:' Red Letter Media Plays the Pandemic

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