Full Description
Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners.
When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations.
This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.
Contents
1. An Introduction to Therapeutically Applied Role-Playing Games 2. An Introduction to Tabletop Role-Playing Games 3. Common Aspects of Tabletop Role-Playing Games That Support Growth 4. A Transtheoretical Approach to Therapeutically Applied Role-Playing Games 5. Foundations of the Game to Grow Method of Theoretically Applied Role-Playing Games 6. Choosing The Right Tabletop Role-Playing Game System for Your Therapeutically Applied Role-Playing Game Group 7. Population Considerations in Therapeutically Applied Role-Playing Games 8. Case Conceptualization and Treatment Planning In Therapeutically Applied Role-Playing Games 9. Group Development and Therapeutic Factors in Therapeutically Applied Role-Playing Games 10. Session Design in The Game to Grow Method of Therapeutically Applied Role-Playing Games 11. Facilitation Strategies in The Game to Grow Method of Therapeutically Applied Role-Playing Games 12. SPARK: Characteristics of A Great Therapeutic Game Master 13. Starting a Therapeutically Applied Role-Playing Game Group 14. Spreading the Word: Sharing the Magic of Therapeutically Applied Role-Playing Games 15. The Curse of The Viney Woods: An Example Module