Historia Ludens : The Playing Historian (Routledge Approaches to History)

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Historia Ludens : The Playing Historian (Routledge Approaches to History)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 318 p.
  • 言語 ENG
  • 商品コード 9781032240497
  • DDC分類 907.1

Full Description

This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.

Contents

Part 1: History of Gaming 1. A Quantitative Study of Historical Videogames (1981-2015) 2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games Part 2: Gaming in History Education 3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms 4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History 5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course? 6. Play as a Technique for History in Higher Education Part 3: Computer Games and Public History 7. The Heritage Game 8. Respawning the Past Part 4: Reflections on Gaming and History 9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames 10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games 11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages Part 5: Fan Cultures of Historic Games 12. History, Fandom, and Online Game Communities 13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction 14. Arnold Hendrick on Darklands Part 6: "Accuracy" in Computer Games 15. Shooting for Accuracy: Historicity and Video Gaming 16. Modern Warfare: Call of Duty, Battlefield, and the World Wars 17. "Man Spielt Nicht Mit Hakenkreuzen!': Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games

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