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基本説明
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.
Full Description
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.
Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Contents
Games and war in Ancient Greece; on war and games in the ancient world; war and games in Byzantium; jousts in the Middle Ages; the Aztec theatre state and the dramatization of war; not just for fun - formalized conflict and games of war in relation to unrestrained violence in indigenous Melanesia and other decentralized societies; the same only different - war and duelling as boundary-marking rituals in Mursiland, Southwestern Ethiopia; playing at war - the modern hobby of wargaming; the evolution of wargaming - from chessboard to marine doom; entropy-based warfare - a unified theory for modelling the revolutionary in military affairs; current issues and future directions in the study of war and games.