Game On, Hollywood! : Essays on the Intersection of Video Games and Cinema

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Game On, Hollywood! : Essays on the Intersection of Video Games and Cinema

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 232 p.
  • 言語 ENG
  • 商品コード 9780786471140
  • DDC分類 794.8

Full Description

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling.

The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).

Contents

Table of Contents

Preface and Acknowledgments

Introduction: Manifest Narrativity—Video Games, Movies, and Art

and Adaptation delete delete delete deleteGretchen Papazian and Joseph Michael Sommers

Part I. The Rules of Engagement: Watching,

Playing and Other Narrative Processes

1. Playing the Buffyverse, Playing the Gothic: Genre, Gender

and Cross-Media Interactivity in Buffy the Vampire Slayer:

Chaos Bleeds delete delete delete deleteKatrin Althans

2. Dead Eye: The Spectacle of Torture Porn in Dead Rising delete delete delete deleteDeborah Mellamphy

3. Playing (with) the Western: Classical Hollywood Genres

Modern Video Games delete delete delete deleteJason W. Buel

4. Game-to-Film Adaptation and How Prince of Persia:

The Sands of Time Negotiates the Difference Between

Player and Audience delete delete delete deleteBen S. Bunting, Jr.

5. Translation Between Forms of Interactivity: How to Build

the Better Adaptation delete delete delete deleteMarcus Schulzke

Part II. The Terms of the Tale: Time, Place and

Other Ideologically Constructed Conditions

 6. Playing (in) the City: The Warriors and Images of Urban

Disorder delete delete delete deleteAubrey Anable

 7. When Did Dante Become a Scythe-Wielding Badass?

Modeling Adaption and Shifting Gender Convention

in Dante's Inferno delete delete delete deleteDenise A. Ayo

 8. Some of This Happened to the Other Fellow: Remaking

GoldenEye 007 with Daniel Craig delete delete delete deleteDavid McGowan

 9. Zombie Stripper Geishas in the New Global Economy:

Racism and Sexism in Video Games delete delete delete deleteStewart Chang

Part III. Stories, Stories Everywhere (and Nowhere

Just the Same): Transmedia Texts

10. "My name is Alan Wake. I'm a writer": Crafting Narrative ­Complexity in the Age of Transmedia Storytelling delete delete delete deleteMichael Fuchs

11. Millions of Voices: Star Wars, Digital Games, Fictional

Worlds and Franchise Canon delete delete delete deleteFelan Parker

12. The Hype Man as Racial Stereotype, Parody and Ghost

in Afro Samurai delete delete delete deleteTreaAndrea M. Russworm

13. Epic Nostalgia: Narrative Play and Transmedia Storytelling

in Disney Epic Mickey delete delete delete deleteLisa K. Dusenberry

List of Selected Critical Sources, Films and Video Games

About the Contributors

Index

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