- ホーム
- > 洋書
- > 英文書
- > Games & Puzzles
Full Description
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.
Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Contents
Table of Contents
Acknowledgments
Foreword by Zach Waggoner
Introduction
Evan Torner and William J. White
PART 1 : MIND BREACHES ROLE-PLAYING
First Person Audience and the Art of Painful Role-Playing
Markus Montola and Jussi Holopainen
Jungian Theory and Immersion in Role-Playing Games
Sarah Lynne Bowman
Circles and Frames: The Games Social Scientists Play
Nathan Hook
PART 2 : ROLE-PLAYING BREACHES REALITY
Role-Playing Communities, Cultures of Play and the Discourse of Immersion
William J. White, J. Tuomas Harviainen and Emily Care Boss
Gary Alan Fine Revisited: RPG Research in the 21st Century
Katherine Castiello Jones
The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool
Todd Nicholas Fuist
PART 3 : REALITY BREACHES MEDIA
Kid Nation: Television, Systemic Violence and Game Design
Evan Torner
Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television
Erik Dulick
A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games
Eric Newsom
Deleting Memory Space: The Gaming of History and the Absence of the Holocaust
M.-Niclas Heckner
Works Cited
About the Contributors
Index