Sams Teach Yourself 3ds Max in 24 Hours (Sams Teach Yourself in 24 Hours) (PAP/CDR)

Sams Teach Yourself 3ds Max in 24 Hours (Sams Teach Yourself in 24 Hours) (PAP/CDR)

  • Sams(2013/12発売)
  • ただいまウェブストアではご注文を受け付けておりません。 ⇒古書を探す
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 392 p.
  • 言語 ENG
  • 商品コード 9780672336997
  • DDC分類 777.7

Full Description


<>Full Color!In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book's straightforward, step-by-step approach, you'll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common 3ds Max tasks."Try It Yourself" guided mini tutorials offer quick hands-on experience with 3ds Max's key tools.Quizzes and exercises test your knowledge.Notes, tips, and cautions offer extra information and alert you to possible problems.Learn how to...Quickly get comfortable with the 3ds Max 2014 interfaceCreate, move, and modify 3D objectsEdit and tweak the elements of any objectStart modeling hard-surface and organic objectsWork with materials and texturesExplore and create animationIlluminate scenes with lightingUse cameras to control a scene's point of viewRender 3D creations for productionRig and skin objects, making them easier to animateLearn the 12 essential principles of character animationCreate devastating dynamic simulationsAdd visual effects, cloth, hair, and furAutomate repetitive tasks with MAXScriptCreate a professional-quality showcaseThe accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Contents

Preface xviiHour 1: Introduction 1What This Book Covers 2This Book's Structure 4What Is Autodesk 3ds Max? 7Getting Autodesk 3ds Max 7Extra Stuff 7Disclaimer and Disclosure 8Summary 9Q&A 9Workshop 9Exercise 9Hour 2: Exploring the Interface 11The Interface Elements 12Quad Menus 27Summary 28Q&A 29Workshop 29Exercise 30Hour 3: Navigating the Viewports 313D Space 31The ViewCube 33SteeringWheels 34Viewport Navigation Controls 35Viewport Configuration 36The Viewport Layout Tab 37Summary 39Q&A 39Workshop 39Exercise 40Hour 4: Primitives and Transforms 41Primitive Creation 41Names and Colors 46Types of Primitives 47More Than Primitives 50Object Manipulation in 3D Space 51Summary 59Q&A 59Workshop 59Exercise 60Hour 5: 3ds Max Modifiers 61The Modify Tab 61The Buttons Under the Modifier Stack 64World Space Versus Local/Object Space 66Summary 68Q&A 69Workshop 69Exercise 70Hour 6: Sub-Object Exploration 71An Introduction to the Three Sub-Objects 71Working with Sub-Objects 73Vertex, Edge, and Polygon Sub-Object Levels 74Editable Poly Sub-Object Rollouts 76Normals 81Summary 83Q&A 83Workshop 83Exercise 84Hour 7: 3D Modeling 85Creating a Cartoon Face 85Creating a Spaceship 93Creating a Futuristic City Planet 100Additional Modeling Techniques 104Summary 106Q&A 106Workshop 106Exercise 107Hour 8: Materials and Textures 109The Material Editor 109Applying Textures to Objects 114Assigning Multiple Materials 116UVW Mapping 123Summary 129Q&A 129Workshop 129Exercise 130Hour 9: Computer Animation 131Basic Animation Concepts 131The Animation Tools 133First Steps into Animation 135Pivot Points 141Summary 142Q&A 143Workshop 143Exercise 144Hour 10: Illuminating Scenes Using Lights 1453ds Max Lighting Introduction 145Standard Lights 148Photometric Lights 150Adding Lights to a Scene 151Summary 154Q&A 154Workshop 155Exercise 155Hour 11: Adding and Editing 3D Camera 157Camera-Based Concepts 1573ds Max Cameras 159Animating Cameras 164Cameras and Modifiers 166Summary 166Q&A 166Workshop 167Exercise 167Hour 12: Rendering for Production 169An Overview of Rendering in 3ds Max 169Quick Rendering 170Rendering Tools 172Still Image Rendering 178Animation Rendering 178Summary 181Q&A 182Workshop 182Exercise 183Hour 13: Combining Techniques to Create a Showcase 185Stages Explained 185Stage 1: Preparation 186Stage 2: Materials 189Stage 3: Camera 192Stage 4: Animation 193Stage 5: Lighting 194Stage 6: Final Changes 196Stage 7: Rendering 198Summary 198Q&A 198Workshop 199Exercise 199Hour 14: Rigging Objects for Easier Animation 201Hierarchies and Linking 201Bone Tools 205Forward and Inverse Kinematics 207Creating a Custom Rig 210Using Character Studio (Biped) 211Using CAT (Character Animation Toolkit) 212Summary 214Q&A 214Workshop 215Exercise 215Hour 15: Influencing Geometry Using Skinning Techniques 217What Is Skinning? 217Influence Area and Envelopes 218The Skin Modifier 219Manual Skin Weighting 223Setting Up Characters for Animation Use 228Summary 231Q&A 231Workshop 231Exercise 232Hour 16: Character Animation 233The 12 Principles of Animation 233The Bouncing Ball 242Summary 252Q&A 253Workshop 253Exercise 254Hour 17: Dynamic Simulations 255The MassFX Toolset 255Creating Keyframed Animation from Dynamic Simulations 259Causing Destruction with MassFX 261Summary 266Q&A 267Workshop 267Exercise 267Hour 18: Particles and Effects 269Space Warps 269Non-Event-Driven Particle Systems 273Event-Driven Particle Systems: Particle Flow 275Summary 283Q&A 284Workshop 284Exercise 285Hour 19: Cloth, Hair, and Fur Creation 287Simulating Cloth 287Simulating Hair and Fur 292Summary 299Q&A 299Workshop 299Exercise 300Hour 20: Mental Ray Rendering 301Mental Ray Introduction 301Common Render Settings 304The Mental Ray Daylight System 306Daylight and Additional Lights 311Summary 312Q&A 312Workshop 312Exercise 313Hour 21: 3ds Max Project Management Techniques 315Scene Workflow 315Naming Conventions 323Project Setup and Folder Handling 325Project Management in Production 326Summary 328Q&A 329Workshop 329Exercise 330Hour 22: Combining Advanced Techniques to Create a Showcase 331Stage 1: Getting Started 331Stage 2: Preparation 332Stage 3: Project Management 332Stage 4: Creation 335Stage 5: Layout 337Stage 6: Camera and Lensing 341Stage 7: Animation and Visual Effects 342Stage 8: Lighting 344Stage 9: Final Changes 345Stage 10: Rendering and Output 346Summary 347Q&A 348Workshop 348Exercise 349Hour 23: Scripting in 3ds Max Using MAXScript 351Programming and Scripting Basics 351The MAXScript Tools 352Basic MAXScript Scripting 355Using MAXScript to Create User Interfaces 359Summary 362Q&A 363Workshop 363Exercise 364Hour 24: Conclusion 365Hour 24: The Final Hour 365Developing Your Skills 366One Piece of Advice 368Additional Help and Guidance 369Summary 371Q&A 371Workshop 372Exercise 375Index 377

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