Effective UI (1ST)

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Effective UI (1ST)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 294 p.
  • 言語 ENG,ENG
  • 商品コード 9780596154783
  • DDC分類 005.72

Full Description


Many companies recognize that people expect effortless, engaging interaction with desktop and web applications, but producing software that generates enjoyable user experiences is much harder than they anticipate. With "Effective UI", you'll learn proven user-experience strategies that will satisfy your clients and customers, drive business value, and increase brand strength. This book shows you how to capture the collaborative and cooperative spirit among designers, engineers, and management required for building engaging software.

Table of Contents

Preface                                            ix
Building an Effective UI 1 (36)
Understanding UX 4 (28)
What Good UX Accomplishes 6 (4)
Why Engagement and Good UX Matter 10 (1)
The Elements of Engaging UX 11 (21)
Redefining Two Fundamental Terms 32 (5)
Design 32 (2)
Development 34 (3)
Building the Case for Better UX 37 (38)
Why Now Is the Moment for UX 40 (13)
Motive 40 (8)
Means 48 (2)
Opportunity 50 (3)
Winning Support for Better UX 53 (22)
Stakeholders 53 (4)
Education 57 (10)
Quantifying the Business Value 67 (1)
Materializing and Proving the Concept 67 (6)
Other Strategies for Building Support 73 (2)
Effective Planning and Requirements 75 (38)
Uncertainty and the Unknown 77 (12)
The Humility of Unknowing 78 (1)
The Weakness of Foresight and Planning 79 (2)
Friction in a Complex and Peculiar 81 (6)
System
Subjectivity and Change 87 (2)
Lessons from Uncertainty and the Unknown 89 (5)
The Further You Are in the Project, the 89 (1)
Wiser You Are
Start Development As Soon As Possible 90 (1)
Written Functional Requirements and 90 (2)
Specifications Are Inherently Flawed
Commitments to Scope Are Untenable 92 (1)
Relish and Respect the Unexpected 92 (1)
Intolerance of Uncertainty Is 93 (1)
Intolerable
Effective Requirements 94 (8)
How Framework Requirements Are Built 97 (2)
Reexamining the Three-Legged Stool 99 (2)
Commitments You Can Live Up To 101(1)
Effective Process 102(11)
Development Methodology 103(10)
Bringing Together a Team 113(28)
The Project Leader 116(5)
Relationship to the Product 116(1)
Relationship to the Stakeholders 117(2)
Relationship to the Project Team 119(1)
Who Should Be the Project Leader 119(2)
The Stakeholders 121(4)
Securing Authority 121(3)
Collaboration and Decision Making 124(1)
The Characteristics of a Successful 125(2)
Project Team
Getting Professional Help 127(14)
Insourcing Versus Outsourcing 130(9)
Getting the Business Perspective 139(2)
Defining Success 141(30)
Creating a Project Mission Statement 142(9)
Determining Project Success Criteria 144(1)
Exercising Restraint 145(3)
Applying the Pareto Principle 148(1)
What Not to Restrain 148(1)
Refocusing Product Objectives 149(1)
Omissions Aren't Permanent 150(1)
Describing the Product's Users 151(9)
User Attributes 152(1)
Exercises to Identify Key User 153(7)
Attributes
Creating Business Requirements 160(9)
Defining ``Requirement'' 161(2)
Exercises to Develop Business 163(6)
Requirements
Maintaining Stakeholder Buy-in 169(2)
Getting to Know the User 171(34)
Valuing User Research 173(4)
Combating Pressure to Skip User Research 175(2)
Key Concepts in User Research 177(13)
Empathy 177(1)
User Goals Versus Product Features and 178(2)
Tasks
Qualitative Versus Quantitative 180(2)
Research Methods
Who Should Be Involved in the Research 182(2)
Finding Research Participants 184(1)
Determining the Research Sample Size 185(3)
Making Recordings 188(2)
Research Through Speaking with Users 190(3)
User Interviews 190(1)
Structured Interview Techniques 191(2)
Research Through Direct Observation 193(3)
Analyzing the Research Observations 196(4)
Discovering Personas 196(2)
Weaving User Stories 198(1)
Discovering User Priorities 199(1)
Guerilla User Research 200(2)
Stakeholder Buy-in Through User Research 202(3)
Initial Product Architecture 205(30)
The Initial Product Architecture Team 208(14)
Contextual Scenarios 210(3)
Mapping High-Level Workflows 213(2)
Sketching Low-Fi Visual Representations 215(1)
of Requirements
Examining Key Features and Interactions 216(1)
Setting a Style Vision 217(4)
Developing Nomenclature 221(1)
Technical Architecture 222(8)
Getting a Lay of the Land 223(1)
Making Platform and Framework Choices 223(1)
Understanding Data Requirements 224(1)
Mapping Interactions with Other Systems 225(3)
Finding Shortcuts Through Third-Party 228(1)
and Open Source Components
Discovering Business Logic 229(1)
Software Architecture in Big Design Up 230(2)
Front (BDUF)
Project Infrastructure Needs 232(3)
Code Source Control 232(1)
Graphic Asset Management 233(1)
Testing Infrastructure and Environments 234(1)
The Iterative Development Process 235(28)
Regarding ``Process'' 239(1)
Iterations and Feedback 239(17)
The Scope of Iterations 243(2)
Prioritizing the Subjects of Iterations 245(1)
Finishing Iterations with Something 246(1)
Complete
Estimating Iterations 247(1)
Basic Iterative Process 248(4)
Mapping Progress and Feedback Across 252(2)
Multiple Cycles
Increasing the Amount of Feedback 254(2)
Iteration in Sub-Ideal Project Approaches 256(7)
Strict Waterfall Process 257(4)
Iteration in a Big Design Up Front 261(2)
(BDUF) Process
Release and Post-Release 263(18)
Managing Expectations 265(1)
The Alpha and Beta Releases 266(3)
Receiving Orderly Feedback 268(1)
Last-Minute Housekeeping 269(1)
User Documentation 270(1)
And Champagne Corks Fly... 271(1)
Adoption 272(1)
Post-Release 273(8)
Review 274(3)
Measurement and Tracking 277(4)
Afterword 281(6)
Index 287