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Full Description
This activity book helps children to think like an inventor by introducing key engineering concepts in a highly visual and entertaining way. Through fun activities and Harriet Russell's playful illustrations, it encourages readers to engage with new ideas and think about problems in a creative way.
The book explores the six key aspects of engineering that are essential to any successful inventor: problem-finding, designing, making and testing, improving your invention, building techniques and how to find new uses for existing objects. Each spread centres on an open-ended question that introduces a different way of approaching an invention. Activities include making a bridge from toothpicks and mini marshmallows; inventing a way to lift this book without touching it; building a painting robot; designing your own remote control; and harvesting electricity from a banana. At the end of the book is a tinkering lab, which includes paper-based crafts and engineering activities.
Contents
Get started: discover your inventing style; hate something, change something; fill your inventing toolbox; spin the wheel of invention; wreck your tech • Amazing Materials: hunt around your house; feed the birds; invent a new use for paper; sweeten some science; engineer your do • Transport and Machines: slide like a snail; ping your prince; pimp your ride; fly like a bird; turn this book into a machine • At home: eat your dinner; imagineer future tech; be a child genius • AI and Robots: design a robot helper; code a bracelet; follow exact instructions • Buildings: make a structure out of people; build a paper skyscraper; tinker with bridges • Helping People and Planet: get wind (to power a machine); save the planet; read without looking; fight off the plastic attack! • This book thinks it's a tinkering space