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基本説明
A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edition is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design and ubiquitous computing.
The authors are acknowledged leaders and educators in their field, with a strong global reputation. They bring depth of scope to the subject in this new edition, encompassing the latest technologies and devices including social networking, Web 2.0 and mobile devices. The third edition also adds, develops and updates cases, examples and questions to bring the book in line with the latest in Human Computer Interaction.
Full Description
A revision of the #1 text in the Human Computer Interaction field,Interaction Design, the third edition is an ideal resource forlearning the interdisciplinary skills needed for interactiondesign, human-computer interaction, information design, web designand ubiquitous computing.
The authors are acknowledged leaders and educators in theirfield, with a strong global reputation. They bring depth of scopeto the subject in this new edition, encompassing the latesttechnologies and devices including social networking, Web 2.0 andmobile devices. The third edition also adds, develops and updatescases, examples and questions to bring the book in line with thelatest in Human Computer Interaction.
Interaction Design offers a cross-disciplinary, practical andprocess-oriented approach to Human Computer Interaction, showingnot just what principles ought to apply to Interaction Design, butcrucially how they can be applied. The book focuses on how todesign interactive products that enhance and extend the way peoplecommunicate, interact and work.Motivating examples are included toillustrate both technical, but also social and ethical issues,making the book approachable and adaptable for both ComputerScience and non-Computer Science users. Interviews with key HCIluminaries are included and provide an insight into current andfuture trends.
The book has an accompanying website www.id-book.com which hasbeen updated to include resources to match the new edition.
Contents
1. What is interaction design?
1.1 Introduction
1.2 Goodand poor design
1.3 Whatis interaction design?
1.4 Theuser experience
1.5 Theprocess of interaction design
1.6 Interaction design and the user experience
2. Understanding and conceptualizing interaction
2.1 Introduction
2.2 Understanding the problem space and conceptualizing design
2.3 Conceptualmodels
2.4 Interfacemetaphors
2.5 Interaction types
2.6 Paradigms, theories, models, and frameworks
3. Cognitive aspects
3.1 Introduction
3.2 Whatis cognition?
3.3 Cognitive frameworks
4. Social interaction
4.1 Introduction
4.2 Beingsocial
4.3 Face-to-face conversations
4.4 Remoteconversations
4.5 Telepresence
4.6 Co-presence
4.7 Emergentsocial phenomena
5. Emotional interaction
5.1 Introduction
5.2 Emotions and the user experience
5.3 Expressive interfaces
5.4 Frustrating interfaces
5.5 Persuasive technologies and behavioural change
5.6 Anthropomorphism and zoomorphism
5.7 Modelsof emotion
6. Interfaces
6.1 Introduction
6.2 Interface types
6.3 Natural user interfaces
6.4 Whichinterface?
7. Data gathering
7.1 Introduction
7.2 Fivekey issues
7.3 Datarecording
7.4 Interviews
7.5 Questionnaires
7.6 Observation
7.7 Choosing and combining techniques
8. Data analysis, interpretation, and presentation
8.1 Introduction
8.2 Qualitative and quantitative
8.3 Simplequantitative analysis
8.4 Simplequalitative analysis
8.5 Toolsto support data analysis
8.6 Usingtheoretical frameworks
8.7 Presenting the findings
9. The process of interaction design
9.1 Introduction
9.2 Whatis involved in interaction design?
9.3 Somepractical issues
10. Establishing requirements
10.1 Introduction
10.2 What, How, andWhy?
10.3 What arerequirements?
10.4 Data gatheringfor requirements
10.5 Data analysis,interpretation, and presentation
10.6 Taskdescription
10.7 Task analysis
11. Design, prototyping, and construction
11.1 Introduction
11.2 Prototyping andconstruction
11.3 Conceptualdesign: moving from requirements to first design
11.4 Physical design:getting concrete
11.5 Using scenariosin design
11.6 Using prototypesin design
11.7 Support fordesign
12. Introducing evaluation
12.1 Introduction
12.2 The why, what,where, and when of evaluation
12.3 Types ofevaluation
12.4 Evaluation casestudies
12.5 What did we learnfrom the case studies?
13. An evaluation framework
13.1 Introduction
13.2 DECIDE: Aframework to guide evaluation
14. Evaluation Studies: From Controlled to Natural Settings
14.1 Introduction
14.2 Usability testing
14.3 Experiments
14.4 Field studies
15. Evaluation: Inspections, Analytics and Models
15.1 Introduction
15.2 Inspections:heuristic evaluation and walkthroughs
15.3 Analytics
15.4 Predictivemodels