Introducing Character Animation with Blender (2ND)

個数:

Introducing Character Animation with Blender (2ND)

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 451 p.
  • 言語 ENG
  • 商品コード 9780470427378
  • DDC分類 006.696

Full Description


Introducing Character Animation with Blender, 2 nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the companion website, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2 nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.

Contents

PART I: CREATING A CHARACTER WITH BLENDER. Chapter 1: Blender Basics: Interface and Objects. Chapter 2: Working with Meshes. Chapter 3: Completing the Model with Materials, Textures, and Particles. Chapter 4: Armatures and Rigging. Chapter 5: Shape Keys and Facial Rigging. PART II: BRINGING IT TO LIFE: ANIMATION. Chapter 6: Basics of Animation. Chapter 7: Armature Animation. Chapter 8: Facial Animation and Lip Sync. Chapter 9: Nonlinear Animation. Chapter 10: Further Issues in Character Animation. Chapter 11: Lighting, Rendering, and Editing Your Animation. Chapter 12: Using Python Scripts. PART III: BLENDER IN PRODUCTION. Chapter 13: Blender Institute. Chapter 14: A Look Inside Blender Open Movies. Chapter 15: Behind the Scenes at Sintel. Chapter 16: Plumiferos. PART IV: BLENDER AND BEYOND. Chapter 17: Other Software and Formats. Chapter 18: Resources for Further Learning.

最近チェックした商品