Dungeons & Dragons for Dummies (For Dummies (Sports & Hobbies)) (4TH)

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Dungeons & Dragons for Dummies (For Dummies (Sports & Hobbies)) (4TH)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 430 p.
  • 言語 ENG
  • 商品コード 9780470292907
  • DDC分類 793

Full Description


Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.D&D terminology - understand what ability check, modifier, saving throw, AC, gp, hp, and XP meanRoll the dice - add modifiers and see if you rolled the d20 high enough to beat the challengeMinding your manners - know D&D etiquette so you'll be welcome in any adventureCharacter building - select your character's race and class, and choose the best powers, skills, feats, and gearRoleplaying - give your character a background and personality quirksCombat - use combat rules, a battle grid, and miniatures to play out furious battlesOpen the book and find:Everything a new player needs to get started playing D&DDetails on four fantasy races and four iconic classesExplanations of every number and statistic on the character sheetThe best magic items and equipment for characters of all classesAdvice on roleplaying and teamworkA ready-to-use adventure to get you started as a Dungeon MasterA ready-to-use battle grid with character and monster markers

Contents

Foreward xxiiiIntroduction 1Part I: D&D Crash Course 7Chapter 1: Preparing for Adventure 9Chapter 2: Your First Character 21Chapter 3: Starting Out as a Fighter 31Chapter 4: Starting Out as a Rogue 41Chapter 5: Starting Out as a Wizard 51Chapter 6: Starting Out as a Cleric 61Chapter 7: Playing the Game 71Chapter 8: Practice Session 91Chapter 9: Finding a D&D Game to Join 99Part II: Building a D&D Character 109Chapter 10: Defining Your Character 111Chapter 11: Choosing a Class 127Chapter 12: Picking a Race 143Chapter 13: Figuring Out Your Character's Ability Scores 151Chapter 14: Choosing Powers 159Chapter 15: Selecting Feats 185Chapter 16: Picking Skills 199Chapter 17: Choosing Armor, Weapons, and Gear 209Chapter 18: Advancing Your Character 223Part III: Playing Your Best Game 229Chapter 19: Handling Yourself in a Fight 231Chapter 20: Making the Most of Magic 251Chapter 21: Roleplaying and Working Together 275Chapter 22: Character Building for Experts 291Part IV: The Art of Dungeon Mastering 301Chapter 23: Running the Game 303Chapter 24: Building a Dungeon 323Chapter 25: Keeping Your Players Happy 345Part V: The Part of Tens 355Chapter 26: The Ten Best Fighter Powers 357Chapter 27: The Ten Best Rogue Powers 363Chapter 28: The Ten Best Wizard Powers 369Chapter 29: The Ten Best Cleric Powers 373Chapter 30: The Ten Best Low-Level Monsters 377Chapter 31: The Ten Best Mid-Level Monsters 383Chapter 32: The Ten Best High-Level Monsters 389Chapter 33: The Ten Best D&D Novels 393Appendix A: Glossary 397Index 411

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