企業内政治の理解と解消<br>Games at Work : How to Recognize & Reduce Office Politics

個数:
電子版価格
¥2,310
  • 電子版あり

企業内政治の理解と解消
Games at Work : How to Recognize & Reduce Office Politics

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 240 p.
  • 言語 ENG
  • 商品コード 9780470262009
  • DDC分類 658.4095

Full Description

AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.

Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:

GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups
GOSSIP: engaging in the classic rumor mill to gain political advantage
SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy
GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability

Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.

Contents

Foreword ix
Kevin Cashman

Introduction 1

1 LET THE GAMES BEGIN

What Games Are and How They Are Played in Organizations 11

2 PLAYING TO LOSE

The Negative Impact of Games on Core Business Activities 46

3 FERTILE GROUND

Why Games Are So Pervasive in Modern Corporations 65

4 EYES WIDE SHUT

Why People Don't Deal with Games at Work 83

5 AN EYE-OPENING EXPERIENCE

Awakening to Games 95

6 COUNT ME OUT

Choosing Not to Play 108

7 GAME, INTERRUPTED

Executing Your Choice 125

8 INTERCONNECTIONS

How Games Are Linked In to an Ecology 147

9 THE CHALLENGE OF CHANGE

Toward a Games-Conscious Model of Transformation 164

10 GAMES AT THE TOP

The Impact of Playing in the Executive Suite 179

11 A SUSTAINABLE GOAL

Transforming Organizations in Small but Significant Ways 198

Appendix: List of Games 206

References 224

Acknowledgments 226

About the Authors 228

Index 230

最近チェックした商品