- ホーム
- > 洋書
- > 英文書
- > Computer / Languages
Full Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications * This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding * Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works * Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter * Discusses modern C++ idioms, which are often neglected in other publications
Contents
Preface. Acknowledgements. Introduction. C++ Overview. 1. Getting Started. 2. Fundamental Types, Operators and Simple Variables. 3. Looping and Making Decisions. 4. Namespaces & the C++ Standard Library. 5. Writing Functions in C++. 6. Behaviour, Sequence Points & Order of Evaluation. 7. Generic Functions. 8. User Defined Types, Part 1: typedef and enum. 9. User Defined Types, Part 2: Simple classes (value types). 10. User Defined Types, Part 3: Simple classes (homogeneous entity types). 11. Pointers, Smart Pointers, Iterators & Dynamic Instances. 12. User Defined Types, Part 4: Class Hierarchies, Polymorphism, Inheritance and Subtypes. 13. Dynamic Object Creation and Polymorphic Objects. 14. Streams, Files & Persistence. 15. Exceptions. 16. Overloading Operators & Conversion Operators. 17. Containers, Iterators and Algorithms. 18. Something Old, Something New. Appendix A: Those Who Went Before. References. Index.