活動的オンライン学習(第2版)<br>E-tivities : The Key to Active Online Learning (2ND)

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活動的オンライン学習(第2版)
E-tivities : The Key to Active Online Learning (2ND)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 216 p.
  • 言語 ENG
  • 商品コード 9780415881760
  • DDC分類 371.3344678

Full Description

The world of learning and teaching is at a watershed; confronted by challenges to previous educational models. One learning future lies in impactful, purposeful, active online activities, or 'e-tivities', that keep learners engaged, motivated, and participating. Grounded in the author's action research, E-tivities, 2nd Edition assuredly illustrates how technologies shape and enhance learning and teaching journeys.

In this highly practical book, Gilly Salmon maintains her exceptional reputation, delivering another powerful guide for academics, teaching professionals, trainers, designers and developers in all disciplines. This popular text has been comprehensively updated; addressing key technological changes since 2002, offering fresh case studies and 'Carpe Diem' - a unique approach to learning design workshops.

Readers will find E-tivities, 2nd Edition a wonderful resource on its own or as a companion to the author's bestselling e-Moderating, 3rd Edition.

Find e-tivities on the web at e-tivities.com or connect at gillysalmon.com

Contents

Preface

Part 1: Introducing e-tivities

1. E-tivities for active online learning

2. E-tivities in the five stage model

3. Creating e-tivities

4. Choices: The technology spectrum

5. Deploying e-tivities: A team approach

Part II: Resources for practitioners

Ideas

1. Ideas for e-tivities

2. Creativity and e-tivities

3. Using other people's digital materials (OER's)

Designing e-tivities

4. First-time e-tivity designer

5. E-tivity exemplars (?)

6. E-tivity continuum

Structures

7. E-tivity planning

8. Building programs and processes with e-tivities

9. Time Estimates

10. Counting the delivery time

Writing Invitations

11. Correspondence Protocol

12. Learning 'Netspeak'

Development and Improvement

13. Building motivating e-tivities

14. Online emotions

15. More intelligent e-tivities

16. Disabilities and e-tivities

Participants Experience

17. Contributions

18. Patterns of participation

19. Flow and e-tivities

20. E-tivity feedback and plenaries

Carpe Diem

21. The Carpe Diem Process

22. Becoming a Carpe Diem Facilitator

23. The Carpe Diem Planning Process

24. Reality Checkers

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