The Foley Grail : The Art of Performing Sound for Film, Games, and Animation (2 PAP/PSC)

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The Foley Grail : The Art of Performing Sound for Film, Games, and Animation (2 PAP/PSC)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 260 p.
  • 言語 ENG
  • 商品コード 9780415840859
  • DDC分類 791.43024

Full Description


Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features:Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media educationAll new sound "recipes" that include proven Foley methods you can immediately use on your own projectsNew case studies from well-known films, shows, games, and animationsInterviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Contents

ForewordAcknowledgmentsIntroductionPART I What Foley Artists Do, and Why: History, Theory, and Methods Chapter oneHoly Foley:The Evolution of a Craft: The United StatesChapter twoNoise vs. Sound:Foley As It Is Used in the Various GenresChapter threeSingle or Married:Foley Used Independently or Combined with Sound EffectsPART II How Foley Artists Work: The Protocols, Conventions, and HeirarchyChapter fourFire in the Hole:The Players and Their ResponsibilitiesChapter fiveLet's Go Ahead and Go Back:Spotting and CueingPART III Foley Beyond the Film Frame: Games and AnimationChapter sixGaming The System: Foley As It Lands in the GameChapter SevenAnimation Station: Foley Defines Reality or FantasyPART IV The Practical Concerns:The Art and Craft of FoleyChapter eightWalking in Their Shoes:Performing the FootstepsChapter nineManipulation Techniques:Performing the PropsChapter tenHang It As A Unit:The Knack for SyncChapter elevenMagic Wind:Unusual Foley RequestsPART V The Foley Companions:Editing and MixingChapter twelveMix and Match:The Foley MixerChapter thirteenHearing The Sweet Spot:Editing FoleyChapter fourteenFix It In Post:The DubPART VI Nuts and BoltsWhere and With What?Chapter fifteenScene Change:The Foley StageChapter sixteenChef or Cook:Ingredients and RecipesPART VII The Ghost of Foley Futures:Looking ForwardChapter seventeenThe Ivory Tower:The Media SchoolChapter eighteenFoley Reflections:Final Thoughts of ExpertsGlossaryIndexReferencesAbout the Author and Illustrator

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