Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids

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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids

  • ウェブストア価格 ¥14,525(本体¥13,205)
  • Routledge(2014/12発売)
  • 外貨定価 US$ 66.99
  • 【ウェブストア限定】洋書・洋古書ポイント5倍対象商品(~2/28)
  • ポイント 660pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 276 p.
  • 言語 ENG
  • 商品コード 9780415729178
  • DDC分類 794.81526

Full Description

When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you're a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face.

Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring:




Guidelines and recommendations divided by the most common target audiences - babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12).



Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design



Game design insights and guidelines for all aspects of game production, from ideation to marketing

Contents

Section One: Game Design in a Nutshell Chapter 1: What is a Game? Chapter 2: What is Game Design? Chapter 3: Game Design Documents Chapter 4: Production Chapter 5: Finding a Developer Chapter 6: Game Business Models Chapter 7: Competitive Analysis and Identifying Market Opportunities Section Two: Understanding Kids Chapter 8: Child Development Overview Chapter 9: Babies and Toddlers (0-2 Years) Chapter 10: PreSchoolers (3-5 Years) Chapter 11: Early Elementary Kids: (Ages 6-8) Chapter 12: Tweens (Age 9-12) Chapter 13: Teens (Age 13+) Chapter 14: Public Perceptions of Games for Kids Chapter 15: User Testing with Kids Section Three: Game Design Guidelines Chapter 16: Best Practices Chapter 17: Considerations for Interactions by Platforms or Device Chapter 18: Making Educational or Commercial Games Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help Chapter 20: eBooks and Interactive Stories Chapter 21: Multiplayer and Cooperative Games Chapter 22: Player Data in Games and Progress Tracking Chapter 23: Marketing for Kids and Families Conclusion: Making a Game

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