家庭における児童のコンピュータ利用<br>Screenplay : Children and Computing in the Home

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家庭における児童のコンピュータ利用
Screenplay : Children and Computing in the Home

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  • 製本 Hardcover:ハードカバー版/ページ数 204 p.
  • 言語 ENG
  • 商品コード 9780415298421
  • DDC分類 004.083

基本説明

Based on one of the most in-depth research projects ever carried out on the use of children's technolgoies in the home.

Full Description


What are young people really doing on computers at home?Computers feature heavily in the lives of today's young people, and this book sets out to question commonplace assumptions about the use of technology by children at home. Bringing together research from the perspective of psychology, sociology, education and media studies, the authors ask whether we are really witnessing the rise of a new 'digital generation'.Drawing upon the results of their in-depth research project, the authors filter and assess their findings accessibly, offering fascinating reading on:* how computers are used in the home* how parents and children negotiate access to and use of the computer* what role the computer plays in the day to day lives of families.This book makes use of illuminating case studies, and highlights key issues of concern around issues of equality and access in a wider social context. This truly interdisciplinary perspective will be instrumental in reshaping the understanding of teachers, ICT advisors, policy makers and all involved in ICT for children.

Contents

Section 1. Introduction 1. The ScreenPlay project 2. Setting the scenePatterns of computer use in the home Section 2. The domestic context 3. Computer histories, computer roles in the home 4. The computer in family life Section 3. Young people's computer use in the home 5. The digital landscape: Games and information navigation 6. Writing, designing and making on the computer in the home Section 4. Digital cultures 7. Computers, consumption and identity 8. Computers, gender and class 9. Digital childhood Section 5. Learning with the computer 10. Learning with the computer at home 11. Learning with computers at school 12. Conclusion

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