参加型オンライン学習の最良事例(第2版)<br>Best Practices in Engaging Online Learners through Active and Experiential Learning Strategies (Best Practices in Online Teaching and Learning) (2ND)

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参加型オンライン学習の最良事例(第2版)
Best Practices in Engaging Online Learners through Active and Experiential Learning Strategies (Best Practices in Online Teaching and Learning) (2ND)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 114 p.
  • 言語 ENG
  • 商品コード 9780367690946
  • DDC分類 371.3344678

Full Description

Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies, Second Edition, is a practical guide for all instructors, instructional designers, and online learning administrators designing, developing, teaching, and leading online, hybrid and blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences. This book explores the integration of active and experiential learning approaches and activities including simulations, gamification, social media integration, project-based learning, scenario-based learning, virtual tours, and online micro-credentialing as they relate to the development of authentic skill-building, communication, problem-solving, and critical-thinking in learners. New and emerging learning technologies of virtual and augmented reality along with artificial intelligence are included in this updated edition with examples of how instructors can actively use them in online courses to engage learners in experiential experiences. Readers will find guidelines for the development of participatory and peer-learning, competency-based learning, field-based experiences, clinical experiences, and service-learning opportunities in the online classroom. In addition, the authors provide effective learning strategies, discipline-specific examples, templates, and additional resources that align learner engagement with assessment practices and course outcomes.

Contents

1. Online Learner Engagement: Beyond the Traditional Discussion Board 2. Real-World Connections: Field-based Experiences, Civic Engagement Opportunities, and Simulations 3. Project-Based and Scenario-Based Learning: Virtual Labs, Artificial Intelligence, and Virtual and Augmented Reality 4. Staying Connected: Gamification and Social Media 5. Building Social Presence: Participatory and Peer-Learning Opportunities 6. Assessment Practices: Evaluating Active and Experiential Learning

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