Maker Literacies and Maker Identities in the Digital Age : Learning and Playing through Modes and Media

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Maker Literacies and Maker Identities in the Digital Age : Learning and Playing through Modes and Media

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  • 製本 Hardcover:ハードカバー版/ページ数 216 p.
  • 言語 ENG
  • 商品コード 9780367502454
  • DDC分類 371.33

Full Description

This book explores "making" in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings.

Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as:




Creativity and writing in classrooms
Making and developing civic engagement
Emotional experiences of making
Race and gender in makerspace
Game-based play and coding in schools

and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States.

Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

Contents

Introduction: Towards a notion of perceptual making. 1. 'Unruly Rules': Using Defamiliarisation to Tinker with Punctuation in Creative Writing Workshops. 2. Play in the Making: Developing a Range of Literacies through Making and Game-Based Activities 3. (Re)Mediating the Everyday: Examining Young Children's Remediated Personal Narratives as Maker Literacies. 4. Re-configuring the Early Childhood Classroom as a Multimodal Makerspace. 5. Arts-Based Practice: A Tactical Pedagogy. 6. Makerspaces in K-12 Schools: Six Key Tensions. 7. Making Futures, Composing Worlds: Examining Young Children's Making as Speculative Design. 8. The Sociomaterial Ecology of Emotions in a School's Makerspace. 9. For a Fugitive Game Studies: Female Life's Break from Game Culture and Black-Queer-Neurodiverse-Postcapitalist Revaluations of Game Study. 10. Crafting Stories and Cracking Codes in a Canadian Elementary School. Afterword: Dwelling on Making.

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