The Foley Grail : The Art of Performing Sound for Film, Games, and Animation (3RD)

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The Foley Grail : The Art of Performing Sound for Film, Games, and Animation (3RD)

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  • 製本 Hardcover:ハードカバー版/ページ数 268 p.
  • 言語 ENG
  • 商品コード 9780367442293
  • DDC分類 791.43024

Full Description

This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.

Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade.

This updated third edition features the following:




New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education



A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects



A diverse range of case studies from well-known films, shows, games, and animation



Interviews with current sound artists from around the world

By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art.

Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.

Contents

Preface to the Third Edition Introduction Part 1: What Foley Artists Do and Why: The History, Theory, and Methods of Foley 1. Holy Foley: The Evolution of a Craft 2. The Progression of an Art: International Foley Practices 3. Aesthetics of Foley: Noise, Sound, Single, Married Part 2: How Foley Artists Work: Protocols, Conventions, and Hierarchy of Foley 4. Fire in the Hole: The Players and Their Responsibilities 5. Let's Go Ahead and Go Back: Spotting, Cueing, and Editing Foley 6. Scene Change: The Foley Stage 7. Mix and Match: The Foley and Rerecording Mixers Part 3: The Practical Concerns: The Art and Craft of Foley 8. Walking in Their Shoes: Performing the Footsteps 9. Manipulation Techniques: Performing the Props 10. Hang It as a Unit: The Knack for Sync 11. Adaptive Sound: Sound in Animation, Games, Radio Plays, and Movie Trailers 12. Chef or Cook: Ingredients and Recipes 13. Magic Wind: Unusual Foley Requests Part 4: Past, Present, and Future: Connecting the Foley Dots 14. Professional Panorama 15. Foley Reflections: Final Thoughts of Experts 16. Glossary

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