Narrative Design : The Craft of Writing for Games

個数:

Narrative Design : The Craft of Writing for Games

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて

  • 提携先の海外書籍取次会社に在庫がございます。通常約2週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 206 p.
  • 言語 ENG
  • 商品コード 9780367191528
  • DDC分類 794.8

Full Description

Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry.

Key features of this book:

• An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies.

• An insider's look at the game industry, including advice on breaking into the industry.

• Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers.

• Lessons and exercises to help students develop narrative design and game design skills.

• A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included.

Author Bio:

Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Contents

Chapter 1 ◾ What Is Narrative Design? 1

Chapter 2 ◾ What Is Game Design? 9

Chapter 3 ◾ Story in Games 17

Chapter 4 ◾ Game Development as a Craft 25

Chapter 5 ◾ The Idea Is Everything...and Nothing 31

Chapter 6 ◾ The Player's the Thing 41

Chapter 7 ◾ The Team's the Thing, Too 47

Chapter 8 ◾ Game Genres and Their Players 57

Chapter 9 ◾ The Game Development Process 63

Chapter 10 ◾ Writing and Design for Analog Games 75

Chapter 11 ◾ Writing Advice 81

Chapter 12 ◾ Teaching Narrative Design and Game Design 89

Chapter 13 ◾ Career Opportunities in the Game Industry 99

APPENDIX A: PUBLICATIONS LIST, 105

APPENDIX B: CLASS SYLLABI, 113

APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND

TEMPLATES), 145

最近チェックした商品