没入動画技術<br>Immersive Video Technologies

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没入動画技術
Immersive Video Technologies

  • ウェブストア価格 ¥39,789(本体¥36,172)
  • Academic Press Inc(2022/10発売)
  • 外貨定価 US$ 180.00
  • 【ウェブストア限定】洋書・洋古書ポイント5倍対象商品(~2/28)
  • ポイント 1,805pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 684 p.
  • 言語 ENG
  • 商品コード 9780323917551
  • DDC分類 006.8

Full Description

Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective.

From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions.

With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.

Contents

PART 1 Foundations
1. Introduction to immersive video technologies

PART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
3. Streaming and user behavior in omnidirectional videos
4. Subjective and objective quality assessment for omnidirectional video
5. Omnidirectional video saliency

PART 3 Light fields
6. Acquisition of light field images and videos
7. Light field representation
8. Compression of light fields
9. Light field processing formedia applications
10. Quality evaluation of light fields

PART 4 Volumetric video
11. Volumetric video - acquisition, interaction, streaming and rendering
12. MPEG immersive video
13. Point cloud compression
14. Coding of dynamic 3Dmeshes
15. Volumetric video streaming
16. Processing of volumetric video
17. Computational 3D displays
18. Subjective and objective quality assessment for volumetric video

PART 5 Applications
19. MR in video guided liver surgery
20. Immersivemedia productions involving light fields and virtual production LED walls
21. Volumetric video as a novelmedium for creative storytelling
22. Social virtual reality (VR) applications and user experiences

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