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Full Description
This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business.Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors' expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales-from personal to commercial.Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout.Learn how toGet involved in the open source hardware community-its history and valuesDevelop designs you can successfully prototype and manufactureWalk step by step through making derivatives from existing projectsBuild open source 3D printers, and remix 3D printable objectsCreate open source wearablesWork with diverse source files, from electronics to other physical materialsFabricate your own designsMove from prototype to commercial manufacturing, and troubleshoot problemsChoose a business model and build a profitable open source hardware companyAvoid pitfalls associated with trademarks, copyrights, patents, and licensingWrite documentation other hardware hackers can useUse open source hardware in education, helping students learn without boundaries
Contents
Introduction xiiiAcknowledgments xxiiiAbout the Authors xxvPart I: Open Source Hardware Theory 1Chapter 1: History of the Open Hardware Movement 3The First Programs, Organizations, and Definitions 4TAPR OHL 6OHANDA 6OSHW Definition, Summit, and Logo 7CERN OHL 8Forking of Open Hardware and Open Source Hardware 9Creation of OSHWA 9References 11Chapter 2: OSHW Definition and Best Practices 13Open Source Hardware Definition 13Best Practices 16Summary 30Chapter 3: Licensing Open Source Hardware 31Licensing 31Open Licenses in the Context of OSHW 32Copyright, Patent, and Trademark: Rights That You Might Be Able to License 33Actually Licensing a Copyright, Patent, or Trademark 36What to Do Now 39Summary 40Resources 41Chapter 4: Standardization of Open Source Hardware 43Firming up the Soft Parts: Making Software Firmer 44Softening up the Hard Parts: Making Hardware More Flexible 47Other Standardization and Regulation 49Summary 51Part II: Hands On! 53Chapter 5: The Design Process: How to Get from Nothing to Something 55The Phase of Projects 56Iterative Design and Concept Refinement 58Setting up Your Workflow 60Managing Constant Iteration 61Every Master Plan Has an Exit Strategy 61Preparing for Manufacturing 62Summary 63Resources 63Chapter 6: Making a Derivative 65Derivatives and Open Source Hardware 65Blinky Buildings Project 69Summary 81Chapter 7: Modifying the Shape of an Arduino 83Shapes of an Arduino Derivative 83Before You Begin 84Determining Your Board Outline 87Lay Out Your Arduino Derivative in Eagle 89Manufacturing Your Board 91Summary 93Resources 94Chapter 8: Remix a 3D Print(er) 95Dawn of the Desktop 3D Printer 95Open Hardware Design for 3D Printing 98Next Steps 107Summary 108Resources 109Chapter 9: Wearables 111History of Wearables 111Conductive Textiles 117Sewable Microcontrollers and Components 118EL Wire/Tape/Panel 119Tools and Techniques 120Managing Expectations 125Future of Wearables 126Summary 127Resources 127Chapter 10: Physical Materials 129Centralized Online Hub for Information Sharing 129Benefits for the Designers and Customers 130Flexing the Open Source Hardware Definition to Fit Other Physical Objects and Products That Require Multiple Types of Manufacturing 130A Range of Products and Industries 134Summary 150Part III: Production Bits 151Chapter 11: Personal Manufacturing in the Digital Age 153Personal Fabrication, Processes, Parts, and Materials 154Case Studies 157Questions for the Future 165Summary 166Chapter 12: Accelerate from Making to Manufacturing 167Manufacturing Partner Decision 168How SparkFun Electronics Grew to Scale 170Kitting 174Design for Manufacturability 174Equipment Selection and Implementation 177Supply Chain/Purchasing 182Resource Planning and Scheduling 184Testing and Quality Control 185Future of Open Source, Small-Scale Manufacturing 189Summary 194Chapter 13: Troubleshooting from Your Design to Your Manufacturer 197Manufacturable Designs 198Selecting Manufacturers 205The Manufacturing Handoff 206What Could Really Go Wrong? 209Quality Control 212Creative Fixes 213Summary 216Chapter 14: Taxonomy of Hardware Documentation 219README.txt 220Product Webpage 221Hardware Source Files 223Making the Pieces Visible: Bill of Materials 225Tutorials 226Creating Community 229Summary 230Resources 231Chapter 15: Business 233A Natural Business Model 233The Brand 234The Open Source Hardware and Open Design Business Model Matrix 235Summary 251Chapter 16: Building Open Source Hardware in Academia 253Life in the Ivory Tower: An Overview 254Benefits of OSHW for the Academic 255Increased Visibility, Citations, and Public Relations 263Increased Funding Opportunities and Student Recruitment 264Virtuous Cycle 265OSHW Teaching and Service 268Summary 275References 275Conclusion 279Changing Incentives 279Maturity of the Open Source Hardware Movement 280Looking to the Future 281Appendix A: Open Source Hardware Checklist 283OSHW Musts and Mays 284Appendix B: Open Source Hardware Security Do's and Don'ts 285Resources 286Appendix C: Design Process Checklist 289Concept Refinement 289Managing Iteration 289Preparing to Manufacture 290Appendix D: Design for Manufacture Checklists 291Finding the Right Contract Manufacturer 291SparkFun's Core Design for Manufacturability Standards 292SparkFun's Ancillary Design for Manufacturability Standards 293Troubleshooting 294Appendix E: Mach 30's Documentation Ground Rules 297Appendix F: Blinky Buildings Source Files 301README 301About This Kit 301Materials and Tools 301Attribution 302Licensing 302Source Files 302Glossary 311Index 317
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