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Full Description
This critically acclaimed training program from Adobe Press and video2brain combines exceptional quality HD video and a printed reference to teach the fundamentals of Flash Professional CS6 as well as the basic principles of rich media design. Structured around the objectives of the Adobe Certified Associate exam "Rich Media Communication Using Adobe Flash Professional CS6", the product includes 10 hours of video, complete with lesson files (included on the DVD), assessment quizzes, and review materials. The video's unique interface allows the viewer to jump to any topic and bookmark favorite sections. The unique Watch-and-Work mode shrinks the video into a small window to allow the student to follow along with the instructor in Flash. Experienced instructor Joseph Labrecque presents all the foundational features in Flash Professional CS6 through workable examples. The student gains a solid understanding of the tools so they can continue along any path: animation, gaming, application and mobile development, or working with premium video solutions.Joseph starts with a survey of all major application interface elements, asset creation and manipulation, and document properties and file types. He continues with a deep look into the Flash Library and the use of different symbol types across projects to exploit robust animation techniques using the timeline. Next, he explores the inclusion of sound and video, the ActionScript programming language, and application development for mobile devices. Finally, Joseph demonstrates testing and debugging applications before compiling and publishing onto a variety of platforms.
Contents
1 introducing Flash Professional CS6 1.1 What Is Adobe Flash Professional? 1.2 What's the Course About? 1.3 What's New in Flash Professional CS6 2 Flash Professional Application Overview 2.1 Application Interface Overview 2.2 Welcome Screen 2.3 Flash Professional File Formats 2.4 Accessing Help 3 Getting Familiar with Flash Professional 3.1 The Application Menu 3.2 The Toolbar 3.3 The Stage 3.4 The Timeline 3.5 Working with Panels 3.6 The Properties Inspector 3.7 Colors and Swatches 3.8 Managing Workspaces 4 Exploring Basic Tools 4.1 The Selection, Subselection, and Lasso Tools 4.2 The Line and Shape Tools 4.3 The Pencil, Brush, and Eraser Tools 4.4 The Paint Bucket and Ink Bottle Tools 4.5 The Eyedropper Tool 4.6 The Hand and Zoom Tools 5 Exploring Advanced Tools 5.1 The Text Tool 5.2 The Pen and Anchor Point Tools 5.3 The Free Transform and Gradient Tools 5.4 The 3D Rotation and Translation Tools 5.5 The Bone and Bind Tools 6 Project Explorations 6.1 Setting the Stage 6.2 Drawing the Assets 6.3 Making It Move 6.4 Adding Interactivity 7 Working in Flash Professional 7.1 Creating a New Document 7.2 Using Flash Templates 7.3 Working with Guides and Rulers 7.4 Testing a Project 7.5 Creating a Project Plan 8 Working with Assets 8.1 Vector vs. Bitmap 8.2 Lines and Fills 8.3 Merge Mode vs.Object drawing Mode 8.4 Modifying Shapes 8.5 Grouping Assets 8.6 Importing Assets 8.7 Using Trace Bitmap 8.8 Using Break Apart 9 Symbols and the Library 9.1 The Flash Library 9.2 Graphic Symbols 9.3 Button Symbols 9.4 Movie Clip Symbols 9.5 Sprite Symbols 9.6 Using Filter Effects 9.7 Using Blend Modes 10 Working with Text 10.1 Creating Text Fields 10.2 Text Field Properties 10.3 Spell-Checking Text 10.4 Applying Filter Effects to Text 10.5 Embedding Fonts 10.6 Text Layout Framework 11 Animating in Flash Professional 11.1 Frames and Labels 11.2 Layers and Folders 11.3 Scenes 11.4 Frame-by-Frame Animation 11.5 Onion Skinning 11.6 Shape Tweens 11.7 Classic Tweens 11.8 Motion Tweens 12 Advanced Animation Techniques 12.1 Nesting Animations 12.2 Using the Motion Editor 12.3 Classic Motion Guides 12.4 Motion Presets 12.5 Shape Hints 12.6 Masking 12.7 Inverse Kinematics 13 Using Sound and Video 13.1 Importing Sound Files 13.2 Using Sound Within Symbols 13.3 Adobe Media Encoder 13.4 Importing Video Files 14 Action Script Basics 14.1 The Actions Panel 14.2 Timeline-Based ActionScript 14.3 Code Snippets 14.4 ActionScript Classes 14.5 Controlling Sound with AS3 14.6 Controlling Video with AS3 15 Authoring fo rMobile devices 15.1 Mobile Targets 15.2 Mobile Code Snippets 15.3 Mobile Content Simulator 15.4 Testing on a Device 16 Debugging Flash Projects 16.1 Trace Statements 16.2 The Flash Professional debugger 16.3 Debugging on Devices 16.4 Troubleshooting Errors 17 Compiling and Publishing 17.1 Optimizing Content 17.2 Publishing for the Flash Player 17.3 Publishing for AIr desktop 17.4 Publishing for AIr Mobile 17.5 Exporting Sprite Sheets 17.6 Generating Image Sequences 17.7 Using the CreateJS Extension 17.8 Ensuring Accessibility 18 Closing Thoughts 18.1 Closing Thoughts