Behavior-Driven Development with Cucumber : Better Collaboration for Better Software

個数:

Behavior-Driven Development with Cucumber : Better Collaboration for Better Software

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて

  • 提携先の海外書籍取次会社に在庫がございます。通常約2週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 208 p.
  • 言語 ENG
  • 商品コード 9780321772633
  • DDC分類 005.14

Full Description

Master BDD to deliver higher-value software more quickly



To develop high-value products quickly, software development teams need better ways to collaborate. Agile methods like Scrum and Kanban are helpful, but they're not enough. Teams need better ways to work inside each sprint or work item. Behavior-driven development (BDD) adds just enough structure for product experts, testers, and developers to collaborate more effectively.



Drawing on extensive experience helping teams adopt BDD, Richard Lawrence and Paul Rayner show how to explore changes in system behavior with examples through conversations, how to capture your examples in expressive language, and how to flow the results into effective automated testing with Cucumber. Where most BDD resources focus on test automation, this guide goes deep into how BDD changes team collaboration and what that collaboration looks like day to day. Concrete examples and practical advice will prepare you to succeed with BDD, whatever your context or role.



·         Learn how to collaborate better by using concrete examples of system behavior

·         Identify your project's meaningful increment of value so you're always working on something important

·         Begin experimenting with BDD slowly and at low risk

·         Move smoothly from informal examples to automated tests in Cucumber

·         Use BDD to deliver more frequently with greater visibility

·         Make Cucumber scenarios more expressive to ensure you're building the right thing

·         Grow a Cucumber suite that acts as high-value living documentation

·         Sustainably work with complex scenario data



·         Get beyond the "mini-waterfalls" that often arise on Scrum teams 

Contents

 Chapter 1: Focusing on Value



When Scrum Isn't Enough

Finding a High-Value Feature to Start With

Before You Start with Cucumber

    Finding the First MMF

    Slicing an MMF into User Stories

Summary

Reference

Chapter 2: Exploring with Examples

BDD Is a Cooperative Game

    BDD Is a Whole Team Thing

    Allow Time and Space to Learn

    Flesh Out the Happy Path First

    Use Real Examples

    Example Mapping Gives the Discussion Structure

    Optimizing for Discovery

Addressing Some Concerns

    Treat Resistance as a Resource

Playing the BDD Game

    Opening

    Exploring

    Closing

Summary

References

Chapter 3: Formalizing Examples into Scenarios

Moving from Examples to Scenarios

    Feature Files as Collaboration Points

    BDD Is Iterative, Not Linear

    Finding the Meaningful Variations

    Gherkin: A Language for Expressive Scenarios

Summary

Resources

Chapter 4: Automating Examples

The Test Automation Stack

Adjusting to Working Test-First

Annotating Element Names in Mockups

How Does User Experience Design Fit In to This?

Did They Really Just Hard Code Those Results?

Anatomy of a Step Definition

Simple Cucumber Expressions

Regular Expressions

    Anchors

    Wildcards and Quantifiers

    Capturing and Not Capturing

    Just Enough

Custom Cucumber Expressions Parameter Types

Beyond Ruby

Slow Is Normal (at First)

Choose Cucumber Based on Audience, Not Scope

Summary

Chapter 5: Frequent Delivery and Visibility

How BDD Changes the Tester's Role

Exploratory Testing

BDD and Automated Builds

Faster Stakeholder Feedback

How Getting to Done More Often Changes All Sorts of Things

Frequent Visibility and Legacy Systems

Documentation: Integrated and Living

Avoiding Mini-Waterfalls and Making the Change Stick

Summary

References

Chapter 6: Making Scenarios More Expressive

Feedback About Scenarios

How to Make Your Scenarios More Expressive

    Finding the Right Level of Abstraction

    Including the Appropriate Details

    Expressive Language in the Steps

    Refactoring Scenarios

    Good Scenario Titles

Summary

References

Chapter 7: Growing Living Documentation

What Is Living Documentation and Why Is It Better?

Cucumber Features and Other Documentation

Avoid Gherkin in User Story Descriptions

The Unexpected Relationship Between Cucumber Features and User Stories

    Stable Scenarios

Growing and Splitting Features

    Split When Backgrounds Diverge

    Split When a New Domain Concept Emerges

Secondary Organization Using Tags

Structure Is Emergent

Summary

Chapter 8: Succeeding with Scenario Data

Characteristics of Good Scenarios

    Independent

    Repeatable

    Researchable

    Realistic

    Robust

    Maintainable

    Fast

Sharing Data

    When to Share Data

    Raising the Level of Abstraction with Data Personas

Data Cleanup

Summary

Reference

Chapter 9: Conclusion

 

 

9780321772633   TOC   4/22/2019

最近チェックした商品