伊藤端子・岡部大介・辻泉(共)編/世界に広がる日本のオタク文化<br>Fandom Unbound : Otaku Culture in a Connected World

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伊藤端子・岡部大介・辻泉(共)編/世界に広がる日本のオタク文化
Fandom Unbound : Otaku Culture in a Connected World

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 320 p./サイズ 55 b/w illus.
  • 言語 ENG,ENG
  • 商品コード 9780300158649
  • DDC分類 302

基本説明

In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media.

Full Description


In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"-an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.

Table of Contents

Acknowledgments                                    vii
Editors' Note on Translation ix
Introduction xi
Mizuko Ito
PART I CULTURE AND DISCOURSE
1 Why Study Train Otaku? A Social History 3 (27)
of Imagination
Izumi Tsuji
2 Database Animals 30 (38)
Hiroki Azuma
3 Japan's Cynical Nationalism 68 (17)
Akihiro Kitada
4 Strategies of Engagement: Discovering, 85 (22)
Defining, and Describing Dtaku Culture in
the United States
Lawrence Eng
PART II INFRASTRUCTURE AND PLACE
5 Comic Market as Space for Self-Expression 107(26)
in Dtaku Culture
Hiroaki Tamagawa
6 Otaku and the City: The Rebirth of 133(25)
Akihabara
Kaichiro Morikawa
7 Anime and Manga Fandom as Networked 158(21)
Culture
Lawrence Eng
8 Contributors versus Leechers: Fansubbing 179(28)
Ethics and a Hybrid Public Culture
Mizuko Ito
PART III COMMUNITY AND IDENTITY
9 Making Fujoshi Identity Visible and 207(18)
Invisible
Daisuke Okabe
Kimi Ishida
10 Cosplay, Learning, and Cultural Practice 225(24)
Daisuke Okabe
11 The Fighting Gamer Dtaku Community: What 249(26)
Are They "Fighting" About?
Yoshimasa Kijima
12 "As Long as It's Not Linkin Park Z": 275(24)
Popularity, Distinction, and Status in the
AMV Subculture
Mizuko Ito
Contributors 299(2)
Index 301