Alice 3 to Java : Learning Creative Programming through Storytelling and Gaming

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Alice 3 to Java : Learning Creative Programming through Storytelling and Gaming

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 512 p.
  • 言語 ENG
  • 商品コード 9780136156741
  • DDC分類 005.133

Full Description

For courses in Introductory Programming for Java and Alice

Learn programming basics in a creative context that's more engaging and less complicated

Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Contents

Table of Contents



Prologue: Lawrence Prenderghast's Haunted Circus

Episode 1. March 1, 1910: Larry

Introduction
Design
Implementation in Alice
Implement and Test

Episode 2. The Train Engine

Procedures, do together, and Count Loops

Episode 3. The Tunnel

Stepwise Refinement and Inheritance
Implementation in Java
Importing: Alice 3 to Java and Code

Episode 4. The Forest Cabin

Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions
Java: Parameters, Data Types, Variables, Expressions, and Loop Control

Episode 5. The Ringmaster Coat

Interactivity with Events, If/Else, Conditions, and Built-in Functions

Episode 6. March 1, 1910: Nicholas

Custom Functions, While Loops, Random Values, Input, and a Game Algorithm

Episode 7. March 1, 1910: Esther

Built-in Arrays, Poses, More Events, and Interactive Controls

Episode 8. March 1, 1910: Adelaide

Custom Arrays and Functions
Java: Custom Arrays and Sort

Episode 9. March 1, 1910: Gideon

Event-Driven Programming and Advanced Game Controls

Epilogue Epilogue Capstone Project Index

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