Introduction to Programming Using Python

個数:

Introduction to Programming Using Python

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 592 p.
  • 言語 ENG
  • 商品コード 9780132747189
  • DDC分類 006.76

Full Description

NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133050556/ISBN-13: 9780133050554. That package includes ISBN-10: 0132747189/ISBN-13: 9780132747189 and ISBN-10: 0133019861/ISBN-13: 9780133019865 .

MyProgrammingLab should only be purchased when required by an instructor.



Introduction to Programming Using Python is intended for use in the introduction to programming course.

Daniel Liang is known for his "fundamentals-first" approach to teaching programming concepts and techniques. "Fundamentals-first" means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.
Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.
Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.

Contents

Chapter 1 Introduction to Computers, Programs, and Python

Chapter 2 Elementary Programming

Chapter 3 Introduction to Functions, Strings, and Objects

Chapter 4 Selections

Chapter 5 Loops

Chapter 6 Functions

Chapter 7 Object-Oriented Programming

Chapter 8 Thinking in Objects

Chapter 9 GUI Programming Using Tkinter

Chapter 10 Lists

Chapter 11 Multi-dimensional Lists

Chapter 12 Inheritance and Polymorphism

Chapter 13 Files and Exception Handling

Chapter 14 Tuples, Sets, and Dictionaries

Chapter 15 Recursion

Chapters 16-23 are bonus Web chapters on DS

Chapter 16 Developing Efficient Algorithms

Chapter 17 Sorting

Chapter 18 Linked Lists, Stacks, Queues, and Priority Queues

Chapter 19 Binary Search Trees

Chapter 20 AVL Trees

Chapter 21 Hashing

Chapter 22 Graphs and Applications

Chapter 23 Weighted Graphs and Applications

Appendixes

Appendix A Python Keywords

Appendix B The ASCII Character Set

Appendix C Number Systems

最近チェックした商品