デジタル時代のための課題解決型学習ガイド<br>Rethinking Problem-based Learning for the Digital Age : A Practical Guide for Online Settings

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¥43,648
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デジタル時代のための課題解決型学習ガイド
Rethinking Problem-based Learning for the Digital Age : A Practical Guide for Online Settings

  • 著者名:Savin-Baden, Maggi/Fraser, Heather
  • 価格 ¥8,113 (本体¥7,376)
  • Routledge(2023/10/19発売)
  • 3連休は読書を!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~2/23)
  • ポイント 2,190pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781032192475
  • eISBN:9781000959895

ファイル: /

Description

Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers and educational technologists who are changing their problem-based learning (PBL) modules and programmes from face-to-face to online. Given today’s rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of PBL in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, to innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork and resources. Whether re-contextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centred experiences using simulations, games, virtual reality, multimedia and other complex innovations.

Table of Contents

Introduction Part I: Deciding How to Implement Problem-based Learning Online 1. Reasons for Implementing Problem-based Learning Online 2. Forms of Problem-based Learning Online 3. Common Assumptions and Mistakes Part II: The Art of Facilitation 4. Equipping Facilitators 5. Facilitation in the Disciplines 6. Supporting Students Part III: Designing Problem-based Learning Online Environments 7. The Tech and the Platforms 8. Problem-based Learning in Virtual Worlds and Virtual and Augmented Reality 9. Postdigital PBL Futures Glossary

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