Description
In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Key Features
Table of Contents
Introduction. Conceptualization. Model. Rig. Animate. Light. Visual Effects. Render & Comp. Completion.
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