Game Development and Simulation with Unreal Technology, Second Edition(2 NED)

個数:1
紙書籍版価格
¥16,787
  • 電子書籍
  • ポイントキャンペーン

Game Development and Simulation with Unreal Technology, Second Edition(2 NED)

  • 著者名:Tavakkoli, Alireza
  • 価格 ¥14,891 (本体¥13,538)
  • A K Peters/CRC Press(2018/12/17発売)
  • 冬の読書を楽しもう!Kinoppy 電子書籍・電子洋書 全点ポイント25倍キャンペーン(~1/25)
  • ポイント 3,375pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138092198
  • eISBN:9781351607650

ファイル: /

Description

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown.

Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.

Key Features:

  • Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18
  • Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games
  • Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.

Table of Contents

SECTION ONE Unreal Technology Basics: Introductory Development Techniques

Chapter 1 Setting Up Unreal Project Templates

Chapter 2 A Premier on Level Design in Unreal Technology

Chapter 3 Unreal Visual Scripting with Blueprints

Chapter 4 Materials in Unreal Engine

SECTION TWO Making Game Worlds Stand Out: Intermediate Development Concepts

Chapter 5 Advanced Material Concepts in Unreal Engine

Chapter 6 Visual Effects and Cascade in Unreal Engine

Chapter 7 Terrains and Landscapes in Unreal Engine

SECTION THREE Example Games: Advanced Game Development Concepts

Chapter 8 Advanced Blueprint Concepts

Chapter 9 A Top-Down Game with Bueprints

 

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