Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o
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- 電子書籍
- 「ばっちいもの」健康学
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- 電子書籍
- 夜叉の瞳 少年サンデーコミックススペシ…



