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Description
- Managing obesity prevention using digital media.
- Using digital media to assess and promote school teacher competence.
- Informational environments and their effect on college student dropout.
- Web-Platforms for game-based learning of orthography and numeracy.
- How to design adaptive information environments to support self-regulated learning with multimedia.
Table of Contents
Chapter 1. Informational Environments: Cognitive, Motivational-Affective, and Social-Interactive Forays into the Digital Transformation.- Chapter 2. Informational Environments and College Student Dropout.- Chapter 3. The Role of Cognitive Conflicts in Informational Environments: Conflicting Evidence from the Learning Sciences and Social Psychology?.- Chapter 4. Motivated Processing of Health-Related Information in Online Environments.- Chapter 5. Managing Obesity Prevention Using Digital Media – A Double-Sided Approach.- Chapter 6. Using Digital Media to Assess and Promote School and Adult Education Teacher Competence.- Chapter 7. Behavioral and Neurocognitive Evaluation of a Web-Platform for Game-Based Learning of Orthography and Numeracy.- Chapter 8. Brain-Computer Interfaces for Educational Applications.- Chapter 9. Brain-Computer Interfaces for Educational Applications.- Chapter 10. Using Data Visualizations to Foster Emotion Regulation During Self-Regulated Learning withAdvanced Learning Technologies.- Chapter 11. Designs for Learning Analytics to Support Information Problem Solving.- Chapter 12. Successes and Failures in Building Learning Environments to Promote Deep Learning: The Value of Conversational Agents.
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