Description
From the Foreword:
"This book exemplifies one of the most successful approaches to modeling and simulating [the] new generation of complex systems. FLAME was designed to make the building of large scale complex systems models straightforward and the simulation code that it generates is highly efficient and can be run on any modern technology. FLAME was the first such platform that ran efficiently on high performance parallel computers and a version for GPU technology is also available. At its heart, and the reason why it is so efficient and robust, is the use of a powerful computational model ‘Communicating X-machines’ which is general enough to cope with most types of modelling problems. As well as being increasingly important in academic research, FLAME is now being applied in industry in many different application areas. This book describes the basics of FLAME and is illustrated with numerous examples."
—Professor Mike Holcombe, University of Sheffield, UK
Agent-based models have shown applications in various fields such as biology, economics, and social science. Over the years, multiple agent-based modeling frameworks have been produced, allowing experts with non-computing background to easily write and simulate their models. However, most of these models are limited by the capability of the framework, the time it takes for a simulation to finish, or how to handle the massive amounts of data produced. FLAME (Flexible Large-scale Agent-based Modeling Environment) was produced and developed through the years to address these issues.
This book contains a comprehensive summary of the field, covers the basics of FLAME, and shows how concepts of X-machines, can be stretched across multiple fields to produce agent models. It has been written with several audiences in mind. First, it is organized as a collection of models, with detailed descriptions of how models can be designed, especially for beginners. A number of theoretical aspects of software engineering and how they relate to agent-based models are discussed for students interested in software engineering and parallel computing. Finally, it is intended as a guide to developers from biology, economics, and social science, who want to explore how to write agent-based models for their research area. By working through the model examples provided, anyone should be able to design and build agent-based models and deploy them. With FLAME, they can easily increase the agent number and run models on parallel computers, in order to save on simulation complexity and waiting time for results.
Because the field is so large and active, the book does not aim to cover all aspects of agent-based modeling and its research challenges. The models are presented to show researchers how they can build complex agent functions for their models. The book demonstrates the advantage of using agent-based models in simulation experiments, providing a case to move away from differential equations and build more reliable, close to real, models.
The Open Access version of this book, available at https://doi.org/10.1201/9781315370729, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Table of Contents
Setting the Stage: Complex Systems, Emergence and Evolution
Complex and Adaptive systems
What is Chaos?
Constructing Artificial Systems
Importance of Emergence
Dynamic Systems
Is there Evolution at Work?
Distributing Intelligence?
Modeling and Simulation
Artificial Agents
Intelligent Agents
Engineering Self-Organising Systems
Agent-Based Modeling Frameworks
Adaptive Agent Design
Mathematical Foundations
Objects or Agents?
Influence of other Research Areas on ABM
Designing X-Agents using FLAME
FLAME and its X-machine methodology
Using Agile Methods to Design Agents
Overview: FLAME version 1.0
Libmboard (FLAME message board library)
FLAME’s Missing Functionality
Getting started with FLAME
Setting up FLAME
Messaging Library: Libmboard
How to run a model?
Implementation Details
Using Grids
Integrating with more Libraries
Writing a Model - Fox and Rabbit Predator Model
8 Enhancing the Environment
Agents in Social Science
Sugarscape Model
Modeling Social Networks
Modeling Pedestrians in Crowds
Agents in Economic Markets and Games
Perfect Rationality vs Bounded Rationality
Learning Firms in a Cournot model
A Virtual Mall Model: Labor and Goods Market Combined
Programming Games
Learning in an Iterated Prisonner’s Dilemma Game
Multi-Agent Systems and Games
Agents in Biology
Example Models
Modeling Epithelial Tissue
Modeling the Drosophila Embryo Development
Output a Particular File for Analysis
Modeling Pharaoh’s Ants (Monomorium pharaonis
Modeling Drugs Delivery for Cancer Treatment
Testing Agent Behavior
Unit and System Testing
Statistical Testing of Data
Statistics Testing on Code
Testing Simulation Durations
FLAME’s Future
FLAME to FLAME GPU
Commercial applications of FLAME
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