Learn Unity for Windows 10 Game Development〈1st ed.〉

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紙書籍版価格
¥11,190
  • 電子書籍

Learn Unity for Windows 10 Game Development〈1st ed.〉

  • 著者名:Blackman, Sue/Tuliper, Adam
  • 価格 ¥10,131 (本体¥9,210)
  • Apress(2016/12/21発売)
  • ポイント 92pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781430267584
  • eISBN:9781430267577

ファイル: /

Description

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. 

What You Will Learn

  • Learn C# basics for Unity
  • Work with the Unity Editor
  • Manage assets
  • Use the Mecanim animation system and 2D features and physics

Who This Book Is For

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


Table of Contents

  1. The Unity Editor.- 
  2. Unity Basics and Functionality.- 
  3. Scripting with C#.- 
  4. Importing Assets.- 
  5. Prototyping the Navigation.- 
  6. Experimenting with Functionality.- 
  7. Creating the Environment.- 
  8. Combining Assets and Functionality.- 
  9. Audio and Special Effects.- 
  10. GUI and Menus.- 
  11. Rewards and Monetization.- 
  12. Building for the Windows Store.

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