Fiction, Invention and Hyper-reality : From popular culture to religion

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Fiction, Invention and Hyper-reality : From popular culture to religion

  • 言語:ENG
  • ISBN:9781138386044
  • eISBN:9781317135487

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Description

The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions.

In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.

Table of Contents

Introduction: Fiction, Invention, and Hyper-reality in New Religions and Spiritialities

Carole M. Cusack and Pavol Kosnáč

Tolkien’s Legendarium, the Elven Lineage, and the Internet

1. The Elven Path and the Silver Ship of the Valar: Two Spiritual Groups Based on J. R. R. Tolkien’s Legendarium

Markus Davidsen

Tië eldaliévaReverend Michaele Alyras de Cygne and Calantirniel

Ilsaluntë Valion

Gwineth

2. Spirituality and Self-Realisation as ‘Other-Than-Human’: The Otherkin and Therianthropy Communities

Carole M. Cusack

3. Salvation and Animation: Religion, Fandom, and Identity in the Romantic Narratives of Mystics and Soulbonders

Venetia Laura Delano Robertson

4. The Development of Spirituality in the Brony Community

Pavol Kosnáč

Film and Television as Sacred Texts

5. Spirituality Struck: Anime and Religio-Spiritual Devotional Practices

Katharine Buljan

6. Jediism and the Temple of the Jedi Order

The Temple of the Jedi Order

7. Virtual Knights and Synthetic Realms: Jediism in Second Life

Helen Farley

8. A Brief History of Dudeism

Oliver Benjamin

9. Diego Maradona and the Psychodynamics of Football Fandom in International Cinema

Marcus Free

Online Mediation of Invented, Fiction-Based, and Hyper-real Religions

10. "Discordians Stick Apart": The Institutional Turn Within Contemporary Discordianism

J. Christian Greer

11. SubGenius vs The Conspiracy: Playfulness and Sincerity in Invented Religions

David G. Robertson

12. Kopimism and Media Devotion: Piracy, Activism, Art, and Critique as Religious Practice

Danielle L. Kirby and Elisha H. McIntyre

13. Beyond Belief: Revival in Virtual Worlds

William Sims Bainbridge

Countercultural Personal Spiritualities and Religions

14. African-American Ufology in the Music and Mythos of Sun Ra

Johanna J. M. Petsche

15. The Church of All Worlds

Oberon Zell

16. An Implicit Hyper-real Religion: Real-Life Superheroes

Adam Possamai and Vladislav Iouchkov

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