Description
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.- Provides you with new and innovative ways to think about mobile design- Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today's mobile services can be improved- Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future
Table of Contents
1. Introduction2. From Touch To Feeling3. Inspired By Food4. Inspired By Fashion5. Inspired By Fitness6. Inspired By Materials7. From Heads Down To Face On8. In Your Face Technology9. In The World Approaches10. From Clinical To Clutter11. Inspired By Mass12. Inspired By Uncertainty13. From Private And Personal To Public And Performance14. Mobiles As Props15. Extravagant Computing16. From Distanced To Mindful Interaction17. Designing Mindful Communication Apps18. Mindfulness Without Apps19. From Some To All20. Bringing Things Together
-
- 和書
- 日本経済論
-
- 洋書電子書籍
- Molecular Technolog…



