Game Audio Implementation : A Practical Guide Using the Unreal Engine

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Game Audio Implementation : A Practical Guide Using the Unreal Engine

  • 著者名:Stevens, Richard
  • 価格 ¥14,016 (本体¥12,742)
  • Routledge(2015/12/22発売)
  • たんぽぽ揺れる!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~4/12)
  • ポイント 3,810pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138777248
  • eISBN:9781317679455

ファイル: /

Description

  • Authors are from the UK and teach at local universities there
  • Twelve unique UE4 (Unreal Engine 4) tutorial levels to support your development
  • A library of hundreds of sound effect files to get you started
  • Regularly updated links to articles and further resources to keep you at the cutting edge
  • Updates to the new edition including an update of the UE4 information, a provision of new research and techniques, and a more user-friendly companion site

Table of Contents

Acknowledgments

Introduction

Chapter 00: Loading Sequence: Quick Start

Chapter 01: Sound Part A: Ambience and Environment

Chapter 02: Sound Part B: Procedural Sound Design

Chapter 03: Music Part A: Quick Start

Chapter 04: Music Part B: Basics and Parallel Forms

Chapter 05: Music Part C: Transitional Forms

Chapter 06: Dialogue

Chapter 07: Making it Real

Chapter 08: Making it Good

Chapter 09: Advanced: Weapons

Chapter 10: Advanced: Vehicle

Chapter 11: Advanced: Sports Dialogue and Crowds

Chapter 12: Advanced: Music

Conclusion

Appendix A: Core Concepts

Appendix B: Blueprint Primer

Appendix C: Testing, Troubleshooting, and Good Practice

Credits

Quick Reference

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