Aesthetics and Design for Game-based Learning

個数:1
紙書籍版価格
¥14,996
  • 電子書籍

Aesthetics and Design for Game-based Learning

  • 著者名:Dickey, Michele D.
  • 価格 ¥12,105 (本体¥11,005)
  • Routledge(2015/02/20発売)
  • ポイント 110pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780415720960
  • eISBN:9781317961376

ファイル: /

Description

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Table of Contents

Series Editor Introduction

Acknowledgments

Chapter 1: Aesthetics, Experiences and Games

Chapter 2: Aesthetics and Game Genres

Chapter 3: Aesthetics and Player Perspective

Chapter 4: Aesthetics and Narrative Design

Chapter 5: Aesthetics and Character Design

Chapter 6: Aesthetics and Environment Design

Chapter 7: Aesthetics and Game Mechanics

Chapter 8: Aesthetics, Inquiry and Research

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