Tradigital Blender : A CG Animator's Guide to Applying the Classical Principles of Animation

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Tradigital Blender : A CG Animator's Guide to Applying the Classical Principles of Animation

  • 著者名:Hess, Roland
  • 価格 ¥11,168 (本体¥10,153)
  • Routledge(2013/03/20発売)
  • 冬の読書を楽しもう!Kinoppy 電子書籍・電子洋書 全点ポイント25倍キャンペーン(~1/25)
  • ポイント 2,525pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780240817576
  • eISBN:9781136126932

ファイル: /

Description

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

Table of Contents

Tradigital Blender Chapter 1: Overview Chapter 2: Blender's Animation Tools and Workspaces Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT . Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION Chapter 9: Specific Techniques. Chapter 10: Rendering and compilation

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