Description
As ICT continues to grow as a key resource in the classroom, this book helps students and teachers to get the best out of e-literature, with practical ideas for work schemes for children at all levels.
Len Unsworth draws together functional analyses of language and images and applies them to real-life classroom learning environments, developing pupils’ understanding of ‘text’. The main themes include:
- What kinds of literary narratives can be accessed electronically?
- How can language, pictures, sound and hypertext be analysed to highlight the story?
- How can digital technology enhance literary experiences through web-based 'book talk' and interaction with publishers' websites?
- How do computer games influence the reader/ player role in relation to how we understand stories?
Table of Contents
1. Children's Literature and Literacy in the Electronic Age 2. Describing how Images and Text Make Meanings in E-literature 3. Learning Through www Context of Book-Based Literary Narratives 4. Classic and Contemporary Children's Literature in Electronic Formats 5. Emerging Digital Narratives and Hyperfiction for Children and Adolescents 6. Electronic Game Narratives: Resources for literacy and literary development 7. Practical Programs Using E-literature in Classroom Units of Work



