Circling the Sun, Racing the Wind : Active Games and Creative Dramatics to Introduce Youngsters to their Fellow Beings in North America's Northeastern Forests

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Circling the Sun, Racing the Wind : Active Games and Creative Dramatics to Introduce Youngsters to their Fellow Beings in North America's Northeastern Forests

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 174 p.
  • 言語 ENG
  • 商品コード 9798987070789

Full Description

This is  an extensive collection of outdoor games (many based on traditional formats) that are active, sociable, and hopefully, fun.   They' ve been designed to help increase youngsters' understanding and appreciation of the Northeastern Forest bioregion: its creatures and vital processes.   Also included are correlations with the Next Generation Science Standards, a variety of supporting visuals, some simple creative dramatics for very young students, and many suggestions for ways that these activities and projects can be expanded.   Additionally, there are sections highlighting the pedagogical and philosophical rationale for this kind of active arts and play-based learning. 

Contents

CONTENTSBiography IntroductionCircle of the Seasons: a year round activity for the youngest1. Circle of the Seasons, a singing circle dance with creativedramatics (ages 3 to 7)1.1 Scenes from the Four Seasons1.2 Circle of the Seasons Clock, a paper craft to color and construct(printable PDF available at https://evolvingbeauty.org) 1.3 Circle of the Seasons Clock InstructionsPlants2. Seed Song, a singing and impersonating game (ages 3 to 8) All3. For Plants to Live and Grow, They Need to Photosynthesize,an associative learning, collecting game featuring alinked-run race (ages 5 to 12) All3.1 For Plants to Live and Grow Cards They Need toPhotosynthesize Card (for the younger students)3.2 For Plants to Live and Grow, They Need toPhotosynthesize Cards (for older students)4. Sprouting Seeds Game, a Progress towards a Goal' group game of chance (ages 5 to 9) All4.1 Sprouting Seeds Events Cards5. Recipe for a Forest, an associative learning, collectinggame featuring a linked-run race (ages 6 to 12) All5.1 Recipe for a Forest Cards5.2 New Hampshire Forest Succession6. Old White Pine is Falling Down, a singing, processionalgame with a final ' Tug-of-War' (4 to 8)Invertebrate Animal, especially Insects7. An Insect' s Life Cycle Activity, a singing, impersonatinggame (ages 4 to 7)8. Buzzing Bumblebee Circle Game, a singing, choosing circlesong building verbal knowledge / vocabulary related tolocal flowering plants (ages 3 to 7)9. The Foraging Bee' s Adventures, a "Progress towards a Goal' team game of chance (ages 6 to 12)9.1 Honey Bee and Strawberry Plant Name Tags10. Blossoms and Pollinators, an example of the basic formatfor ' Associative Learning through Team Relays' (ages 9 to 12)10.1 A Few Common Pollinators10.2 Guess the PollinatorsGuess the Pollinators (with Answer Key)10.3 Flowers and their Pollination Partners11. The Last Wasp of Autumn, a stationary circle gamewith a race (ages 6 to 10)12. Mosquito in the Woods (Alternate casts of characters:Black Fly, Dragonfly, Bat, Mouse, Owl, Phoebe, orTree Swallow), a singing, choosing, and racing circlegame about food webs (ages 5 to 10)Vertebrate Animals13. Little Frog Jumping, a jump rope chant and physicalchallenge focused on rhythmic coordination (ages 3 to 6)14. Lily Pond Hop, ' Musical Chairs' for Amphibians, a gameof chance, choice, and impersonation (ages 4 to 9)15. Frog Fortunes, another example of the basic formatfor a ' Progress towards a Goal' Game (ages 6 to 12)15.1 A Few Common North American Amphibians16. Blue Jay, Blue Jay through the Forest, (Can be adapted to celebrateother flying creatures such as Butterflies, Katydids,Dragonflies,etc.), a singing, choosing, circle game for building students' verbal knowledge and vocabulary related to common birdspecies or flying forest creatures in general (ages 3 to 7)16.1 First Birds, Primary Colors17. Cardinal Weaves a Basket, a singing circle game featuringchoices and simple tossing skills (ages 4 to 7)18. Berry in the Beak, a singing, choosing, circle game with a racethat highlights co-evolution and seed dispersal (ages 6 to 12)18.1 Acorn and Raspberry Disk Illustrations19. The Hawk in the Nest, a singing, choosing, and acting circlegame about energy flow and food chains (ages 5 to 10)20. When the Beavers Build their Dam, a singing, choosing, andacting circle game with a guessing component about wetlandcreatures (ages 4 to 10)20.1 Components for a Diorama about Beavers and theNiches They Create21. Northeastern Animal Steps, a simple, impersonating game aboutmovement, best suited for small groups of individuals - not teams (ages 3 to 10)21.1 Animal Steps Cards22. There' s a Mouse Gnawing in these Woods, a singing, choosing,and racing circle game about food webs (ages 5 to 10)22.1 A Few Common Mice22.2 Three Northeastern Owls23. Mixed Feeding Flocks in January (or Squirre

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