Full Description
Immersive Technology is revolutionizing the present and future. It includes virtual reality (VR), augmented reality (AR), and mixed reality (MR) to extend reality by engaging the handler in a virtual environment through applications in domains such as web application, healthcare, transportation, construction, gaming, etc. This book focuses on immersive technology where VR headsets create a simulator environment and an individual immerse into it to get the experience of completely different reality.
The book provides knowledge about the fundamentals and scope of VR, AR and MR. It discusses machine learning, artificial intelligence, internet of things, cloud computing, and many other pillars that plays a vital role in the revolution of immersive technology. This book also discusses some case studies that will be beneficial for industries that are dealing with smart wearable gadgets.
Readers will learn a complete perspective of immersive technologies from the technical details and real-life use-cases to its social, cultural, and business contexts.
You Will
Explains through examples along with code how to practically develop AR, VR, and MR applications
Shows how interactive technology can interact with physical movements
Demonstrates how to provide more intuitive and interaction-less experiences within immersive spaces
Who Is This Book For
Beginner to Intermediate level readers with interest in AR development would benefit from this book.
Contents
Chapter 1: Introduction to Immersive Technology.- Chapter 2: Human Senses, Perception and Psychology.- Chapter 3: Behavior of Light and Optics.- Chapter 4: Artificial Intelligence in Immersive Technology.- Chapter 5: Cloud Computing for Immersive Technology.- Chapter 6: Internet of Things and Immersive Technology.- Chapter 7: Immersive Technology and Mobile Platforms.- Chapter 8: About Game Engine and 3D Modelling.- Chapter 9: Impact and Experience of Immersive Technology in Industries and Enterprises.- Chapter 10: Case Studies for Immersive Technology.- Chapter 11: Security and Privacy Risks of Immersive Technology.



