Generative AI for Game Development : Crafting Narrative Worlds with Machines (First Edition)

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Generative AI for Game Development : Crafting Narrative Worlds with Machines (First Edition)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9798868824388

Full Description

In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.

Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural asset generation in Unity. 

This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.

What You Will Learn 
• Master designing dynamic narratives and characters with Generative AI
• Learn to integrate AI into game development with C# and Unity
• Find out how to leverage AI for procedural world building

Who Is This Book For
This book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies.

Contents

Chapter 1: What is Generative AI?.- Chapter 2: Why Generative AI Matters in Game Development.- Chapter 3: Purpose and Audience of the Book.- PART I: FOUNDATIONS OF AI STORYTELLING.- Chapter 4: What is Storytelling?.- Chapter 5: Understanding Narrative Structures.- Chapter 6: Types of Interactive Narratives.- Chapter 7: AI Tools and Technologies for Storytelling.- Chapter 8: Ethical and Practical Considerations.- PART II: DESIGNING INTERACTIVE NARRATIVES.- Chapter 9: Creating Branching Story Frameworks.- Chapter 10: Designing Emotionally Engaging Narratives with AI.- Chapter 11: Emotionally Adaptive Storytelling.- Chapter 12: Dynamic Character Creation.- PART III: IMPLEMENTING AI-DRIVEN STORYTELLING.- Chapter 13: Integrating AI Models into Game Development.- Chapter 14: Procedural Worldbuilding with AI.- Chapter 15: Advanced Applications in C# and Unity.- PART IV: ADVANCED TECHNIQUES ACROSS INDUSTRIES.- Chapter 16: AI in Educational Storytelling.- Chapter 17: Corporate and Marketing Applications.- Chapter 18: Therapeutic and Emotional AI Narratives.- Part V: Challenges, Best Practices, and Future Trends.- Chapter 19: Common Challenges in AI Storytelling.- Chapter 20: Best Practices for AI Storytelling.- Chapter 21: The Future of Generative AI in Storytelling.- Chapter 22: Interviews with Industry Professionals.- Part VI: Practical Projects and Templates.- Chapter 23: Step-by-Step Projects.- Chapter 24: Templates and Frameworks.- Chapter 25: Project Variations.

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