Proceedings of TEEM 2025: Volume Three : Thirteenth International Conference on Technological Ecosystems for Enhancing Multiculturality (Lecture Notes in Educational Technology)

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Proceedings of TEEM 2025: Volume Three : Thirteenth International Conference on Technological Ecosystems for Enhancing Multiculturality (Lecture Notes in Educational Technology)

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  • 製本 Hardcover:ハードカバー版
  • 言語 ENG
  • 商品コード 9789819590506

Full Description

This volume presents the third part of the proceedings of the Thirteenth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM) 2025. It explores the transformative role of emerging technologies and pedagogical methodologies in shaping the future of education across different domains such as health sciences and digital communication. Additionally, it examines how identity is formed in hyperconnected and natural learning environments, how gamification and serious games can boost motivation and learning outcomes, and how social media is reshaping the way we communicate and learn. Last but not least, this book also highlights the integration of cutting-edge technologies in multicultural healthcare education, and the use of learning analytics to better understand and support student learning.

 

Readers who wish to learn more about this topic can refer to 'Proceedings of TEEM 2025: Volume One' and 'Proceedings of TEEM 2025: Volume Two'.

 

Contents

Identity and education. identity construction processes in hyperconnected and natural ecosystems.- (dis)connected childhoods: how gender roles mediate the nature-technology relationship.-Iam because i feel: exploring children's self-definitions and emotional experiences across natural and digital ecosystems .-Designing intelligent spaces: a web-based simulation platform with conflict-resolving ai.-gamification and games for learning (gamilearn) .-Academic engagement in immersive environments: evaluating the use of escape rooms in virtual learning spaces .-Legendary 19th century spanish literature for the dis-semination of the sdgs: case study of girls in time videogame and a proposal for incorporating ai to en-hance learning outcome .-Visitrain: a serious game for improving visual convergence.-A serious game toolkit for values-based co-design digital experiences.-Global transformation in healthcare: integrating cutting-edge technologies for a multicultural future .-Virtual anatomical atlas of the elbow based on multi modal radiological imaging.-competency-based medical education through interactive h5p videos: an experience in the diagnosis of rheumatoid arthritis.- zhabee: empowering teen health literacy through an interactive app for cancer prevention.-technological tool for the creation of human anatomy content for dynamic learning .-development of a platform for radiological imaging: advancing medical training and clinical diagnosis un-der mixed reality environments.-supporting healthcare terminology mapping through large language models.-personalized design and optimization of a nitinol-based lumbar disc prosthesis: advancing smart materials in-tegration in spinal repair.- impact of technology and sedentary behavior on postural and musculoskeletal health in children: a literature review.

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