States of Immersion Across Media : Bodies, Techniques, Practices (Cinema and Technology)

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States of Immersion Across Media : Bodies, Techniques, Practices (Cinema and Technology)

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  • 製本 Hardcover:ハードカバー版/ページ数 534 p.
  • 言語 ENG
  • 商品コード 9789048558766
  • DDC分類 302.231

Full Description

Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.

Contents

Introduction: Carl Therrien, Philippe Bédard, and Alanna Thain, Section 1: Altered States, 1. Immersive Situativity: Perspectives on Being In/Out of Sync, Tom Poljan.ek and Laura Katharina Mücke, 2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland, 3. Dual Cognitive Approach, Eugene Kukshinov, 4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory, Maxime Deslongchamps-Gagnon, 5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space, Claire Chatelet and Mathieu Pradat, 6. Facing Oneself: Out-of-Body Experience, Immersion, and the Remediation of Cinema through Virtual Reality, Pietro Conte, 7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi, Gabriel Tremblay-Gaudette, Section 2: Finding New Frames, 8. The Many Births of Virtual Reality, Philippe Bédard, 9. Seeing by Automobility: Protoautomobility, Immersion, the Traveller-Spectator, and the Phantom Ride, 1897-1912, Michael J. T. Stock, 10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre, Aude Weber-Houde, 11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age, C. E. Harris, 12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations, Ágnes Karolina Bakk, 13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019), Dan Leberg and Sabrina Sauer, 14. More Mbappé Than Me?: Soccer Video Games, Athletic Bodies, and the Performative Displacement, Daniele Iannucci, Section 3: The Edge of Sense(s), 15. Walter Benjamin on the Threshold of Immersion, Sonny Walbrou, 16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor, Micha. Mochocki and Ignacy Nowicki, 17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion, Elina Lex, 18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû, Gabrielle Trépanier-Jobin and Mathilde Savoie, 19. The Opposite of Elsewhere: Home Video as Virtual Reality, Madison Brown, 20. Video Game Immersion as Bodily Atmospheric Attunement, Andrea Andiloro, Section 4: Interviews, 21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer, Felix & Paul Studios) Edited by Philippe Bédard, 22. Producing Intravene: An Experiment in Immersive Audio, Brenda Longfellow, 23. A Much-Needed Conversation with Women Working in VR, Edited and moderated by Caroline Klimek, 24. Espace & Présence: An Interview with Guillaume Perreault-Roy, Edited by Philippe Bédard, 25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast), Edited by Philippe Bédard, 26. An interview with Skawennati, Edited by Carl Therrien, Indices.

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