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Description
Soundscapes are a key aspect in video games. Addrich Mauch presents a new set of methods for ethnomusicological field research and game sound analysis in game spaces. He aims to explore how gameworlds are created, manipulated, and experienced through sound and music. Fictional worlds in video games can be seen as worlds within worlds, mirroring what is outside and therefore be called heterotopias - real sites that are in relation to all other cultural, social, and physical sites of our society. Interaction is an essential aspect in describing those gameworlds; visual and auditory channels work together in supporting the gameplay as the primary feature of communication in video games. Mauch's proposed theory provides deeper insights of the coded constant conversation between player and computer, demonstrated on the fieldwork studies and analysis of »Horizon Zero Dawn« (Guerilla Games 2017), »Star Wars Jedi: Fallen Order« (Respawn Entertainment 2019) and »Assassin's Creed Valhalla« (Ubisoft 2020). Dr. Addrich Mauch, born in Aarau/Switzerland, received his PhD in musicology in Bern in 2023. He enjoys playing the double bass and previously worked as a boat builder on Lake Lucerne. During his studies, he focused on the interaction between popular cultures, their media and people. With his background in cultural anthropology in music, especially in the perception of pop music, and philosophy, he focused on game studies from his Master in World Arts onwards, specializing in the subjective perception, immersion, and interaction of the player and the nature of virtual worlds. He is currently researching Swiss gaming cultures and gaming contexts with players of digital games from 1970 to 2000 as part of the SNF project »Confoederatio Ludens«. /// Dr. Addrich Mauch, geb. in Aarau/Schweiz, promovierte 2023 in Musikwissenschaft an der Universität Bern. Er greift gerne in die Saiten am Kontrabass und betätigte sich davor auch schon als Bootsbauer am Vierwaldstättersee. In seinem Studium beschäftigte er sich mit der Interaktion zwischen populären Kulturen, ihren Medien und Menschen. Mit seinem Hintergrund in Kulturanthropologie in der Musik, insbesondere in der Wahrnehmung von Popmusik und Philosophie, konzentrierte er sich ab seinem Master in World Arts auf die Game Studies, wobei er sich auf die subjektive Wahrnehmung, Immersion und Interaktion des Spielenden und die Natur virtueller Welten spezialisiert hat. Derzeit erforscht er im Rahmen des SNF-Projektes »Confoederatio Ludens« die Schweizer Spielkultur und Spielkontexte mit Spieler*innen digitaler Spiele aus den Jahren 1970 bis 2000.



