Serious Games on the Move (2009. XXV, 238 S. 23.5 cm)

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Serious Games on the Move (2009. XXV, 238 S. 23.5 cm)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 商品コード 9783704658029

Description


(Text)
The proceedings to "Serious Games on the Move 08" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases. The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.
(Table of content)
From the contents:
Prefaces.- Designung serious games: Designing Mobile Games for Learning: The mGBL Approach; Lessons from Applied Drama: Conventions to Help Serious Games Developers; A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sector; Learn to Play to Learn: Activity System as Reflection; Narrative-Based Serious Games; Definition of User Requirements concerning Mobile Learning Games within the mGBL Project; Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypes; Learning from mGBL Cross Border Legal Implications for the Development of Games for Mobile Phones and Handheld Devices; Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Students; mGBL Ethical Issues and Requirements.- Embedding serious games and virtual worlds within learning programmes: Exploring the Second Life of a Byzantine Basilica; Learning Programming with an RTS-Based Serious Game.- Tools,technologies and platforms for gamebased learning, including mobile game-based learning: A Platform for Server-Side Support of Mobile Game-Based Learning; Games and Mobile Technology in School-Based Learning: The Results of Emapps.com; Secondary Assessment Data within Serious Games.- Appendix.
(Author portrait)
Project members:evolaris Privatstiftung / AT; evolaris Research & Development GmbH / AT; Verein Schul- und Ausbildungsberatung / AT; Seibersdorf research GmbH - ARC / AT; Anglia Ruskin University - Inspire / GB; Pomorski Fakulet u Rijeci (Faculty of Marit

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