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Full Description
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.
Contents
Theoretical Appraoches.- Analog Worlds.- Digital Worlds.- Hybrid Worlds.- Further development and perspective.